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- ...]], to enable specifying different ammo effects depending on which kind of entity the ammo is used in. If ammo is used in an entity that isn't covered by the defined source_types, e.g. only "player" and "veh1 KB (181 words) - 10:42, 21 September 2023
- {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].1 KB (197 words) - 10:43, 21 September 2023
- | show-entity-time-usage || | show-entity-positions ||11 KB (257 words) - 12:50, 26 May 2024
- * <code>"build-entity"</code> is loaded as a [[#BuildEntityTipTrigger|BuildEntityTipTrigger]] * <code>"entity-transfer"</code> is loaded as a [[#EntityTransferTipTrigger|EntityTransferT10 KB (1,070 words) - 10:42, 21 September 2023
- {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].2 KB (221 words) - 10:42, 21 September 2023
- {{Prototype parent|Prototype/Entity}} Abstract entity that has an animation.3 KB (373 words) - 10:43, 21 September 2023
- * When connecting circuit wires, the wire will re-anchor to the last entity clicked.}} ...nnected Red/Green wires are highlighted when hovering over a combinator or entity connected to the circuit network.}}1 KB (181 words) - 15:09, 8 September 2020
- * When connecting circuit wires, the wire will re-anchor to the last entity clicked.}} ...nnected Red/Green wires are highlighted when hovering over a combinator or entity connected to the circuit network.}}1 KB (181 words) - 15:10, 8 September 2020
- {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].2 KB (258 words) - 10:43, 21 September 2023
- ...by <code>1 + (P / 15) °C</code> with P being the power going through this entity expressed in MW. ...(P / 387) °C</code>, with P again being the power in MW going through the entity. Note that this is an approximation, the actual value measured is supposed3 KB (476 words) - 11:55, 10 March 2024
- ItemWithEntityData saves data associated with the entity that it represents, for example the content of the equipment grid of a car. {{Prototype TOC|item-with-entity-data}}2 KB (263 words) - 10:43, 21 September 2023
- {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].3 KB (361 words) - 10:42, 21 September 2023
- filename = "__base__/graphics/entity/decorative/green-carpet-grass/green-carpet-grass-01.png", filename = "__base__/graphics/entity/decorative/green-carpet-grass/green-carpet-grass-02.png",2 KB (214 words) - 10:42, 21 September 2023
- {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].2 KB (235 words) - 10:42, 21 September 2023
- An entity to transport gas and fluids over a distance, and between machines. The area of the entity where fluid/gas inputs, and outputs.2 KB (344 words) - 10:43, 21 September 2023
- ...red, they cannot be placed. If placement is exactly on top of an existing entity, it is shown in blue and does not block placement. If a ghost is placed on top of a structure that is the same entity (or same ghost) with the same orientation, then there is no conflict and th7 KB (1,168 words) - 19:20, 12 April 2024
- *[[Prototype/BuildEntityAchievement]] '''build-entity-achievement''' *[[Prototype/DontBuildEntityAchievement]] '''dont-build-entity-achievement'''3 KB (277 words) - 10:42, 21 September 2023
- ...) allows you to copy settings between entities. Holding down the '''Paste entity settings''' keyboard binding while moving or dragging can paste to multiple ...etwork]] entities and connections (combinators, lamps, power switches, any entity's signal settings)6 KB (910 words) - 09:27, 9 July 2018
- {{Prototype parent|Prototype/Entity}} The entity spawned by the [[artillery targeting remote]].3 KB (381 words) - 10:42, 21 September 2023
- |image = Storage tank entity443 bytes (40 words) - 17:27, 23 September 2020