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  • ...kind of [[Equipment modules|equipment module]]. It can be used by placing it in the grid that opens by right clicking the armor. ...her items such as exoskeletons or shields, equipping multiple night vision units has no effect. Nightvision turns off and requires no energy during the day
    1 KB (196 words) - 20:35, 7 October 2019
  • | you-are-doing-it-right = You are doing it right | it-stinks-and-they-dont-like-it = It stinks and they dont like it
    5 KB (503 words) - 14:26, 25 November 2022
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...requires 10 low density structures, 10 rocket fuel, and 10 rocket control units.
    6 KB (898 words) - 02:26, 3 October 2022
  • Research progress for a technology is divided into ''units''. Each unit has a time and a science pack cost. When research is in progre The time ''T'' it will take to research a particular technology is given by:
    6 KB (935 words) - 19:21, 13 November 2023
  • ...efinite, representational quantities of measurement for different systems. Units can represent the measuring of electricity, amount of items, the time take Not all in-game units are simulated with full realism.
    6 KB (952 words) - 14:15, 15 April 2024
  • * The energy density of a storage tank tile is much higher than it is with accumulators. # '''[[Accumulator/ja|蓄電]]率''' - ネットワークに接続されている蓄電池が現在内部に保有している電力量。単位は[[Units/ja|ジュール]] [J]。1ジュール = 1ワット * 1秒 ([https://ja.wiki
    13 KB (302 words) - 06:12, 30 May 2024
  • '''Portable solar panels''' are the basic power generating units for [[modular armor]] and the [[spidertron]]. They provide only a small amo ...annot usefully hold a much more powerful 4×4 [[portable fusion reactor]]. (It could store one, but there would be no room for anything to use the power.)
    1 KB (186 words) - 10:43, 14 May 2024
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...rget mobile units (biters and spitters); shells do, however, damage mobile units in the vicinity of impact normally.
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ...uid" is often used to mean "liquid", but technically is not the same type. It is anything that ''flows'', and can be either a liquid or a gas. ...have noticed that the formula doesn't agree with the table for 201 pipes. It might be relevant for me to mention that I was the one who added the 201 pi
    8 KB (1,175 words) - 17:15, 18 August 2022
  • ...health than most defensive structures, their high damage resistance means it will take longer for enemies to destroy them. ...walls in a manner that disrupts their pathing without entirely obstructing it. However, if their pathing is disrupted enough, they will still resort to a
    3 KB (465 words) - 16:14, 3 October 2023
  • ...tructure''' describes the division of the game world into standard [[Units|units]]: tiles and chunks. Tiles are the building blocks of the game, upon which * It takes about 1 minutes and 52 seconds for a player to run 1000 tiles without
    5 KB (743 words) - 19:05, 24 September 2023
  • ...e in "big"-endian format (the standard for network stuffs, so much so that it's often referred to as "network"-endian). (Please correct any of this if I' ...of signedness Factorio uses – perhaps it is machine dependent, but for me, it always appears to be [https://en.wikipedia.org/wiki/Two%27s_complement two'
    5 KB (696 words) - 09:03, 12 November 2023
  • ...setting it <code>enabled = false</code>. If it is enabled (by script etc), it will use the data from the other difficulty. Not setting a difficulty, e.g. Controls whether the technology is shown in the tech GUI when it is disabled (enabled = false).
    7 KB (971 words) - 10:43, 21 September 2023
  • How many units of fluid are produced per tick. Must be > 0. ...adjacent_tile_collision_box must collide with this collision mask (unless it's empty).
    5 KB (676 words) - 10:43, 21 September 2023
  • ...ional potential energy, and I do 100 J of work to push it uphill, then now it has 400 J of gravitational potential energy (assuming 100% efficiency). [[U .... A gravitational potential energy is only a potential energy. You can use it only, if you move the object. Moving needs time. Time is the difference bet
    4 KB (694 words) - 15:17, 8 October 2019
  • * <span style="color:#66CC66"> If used with productivity modules, it can increase the efficiency of the machine in terms of items produced per j ...imply speed up the bar. Each time the machine finishes crafting the recipe it is set to, an amount is added to the bar equal to the percentages of the pr
    9 KB (1,363 words) - 08:41, 5 August 2021
  • * min_to_diffuse - [[Types/double|double]] - This much pollution units must be on the chunk to start diffusing ...le]] - A chunk has to have at most this much percent unbuildable tiles for it to be considered a candidate. This is to avoid chunks full of water to be m
    12 KB (1,982 words) - 10:43, 21 September 2023
  • ...ore electricity. This means the energy that was put into the steam to heat it to a higher temperature is wasted.
    2 KB (325 words) - 11:27, 16 February 2022
  • ...also referred to as "blue science") is the third tier of [[science pack]]. It is used in [[lab]]s to [[research]] advanced [[technologies]].
    2 KB (286 words) - 14:38, 8 April 2022
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023

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