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  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...up then ramps down. Technically, if you measured the area under the curve it would give you the expected 4 MJ. ...power one of these homes for that period, and how many homes could a steam engine support ([[Steam_engine|900 kW]]), assuming the power is used at a constant
    6 KB (378 words) - 15:04, 11 July 2019
  • ...Power production, so it's not like links are going to fail, but as I said, it's best to be consistent.--[[User:Twisted Code|Twisted Code]] ([[User talk:T It is not clear what makes this different from [[Electric system]]. Perhaps th
    5 KB (709 words) - 10:14, 12 May 2019
  • The radar reveals the map for the force it belongs to. ...umulators. Seven solar panels and five accumulators is the most efficient; it gives the radar full power all but a short time in the morning, but never d
    6 KB (1,016 words) - 01:15, 6 November 2022
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023
  • Note: mipmap_count doesn't make sense in animation, as it is not possible to layout mipmaps in a way, that would load correctly both Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you
    7 KB (1,125 words) - 10:42, 21 September 2023
  • ...eavy oil}} {{Imagelink|Lubricant}} {{Imagelink|Sulfuric acid}} {{Imagelink|Steam}} ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...up then ramps down. Technically, if you measured the area under the curve it would give you the expected 4 MJ. ...power one of these homes for that period, and how many homes could a steam engine support ([[Steam_engine|900 kW]]), assuming the power is used at a constant
    6 KB (959 words) - 13:47, 17 October 2018
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022
  • ...the same source as any other [[Types/Sprite]] or frame of other animation, it will be shared. Note: mipmap_count doesn't make sense in animation, as it is not possible to layout mipmaps in a way, that would load correctly both
    8 KB (1,179 words) - 10:42, 21 September 2023
  • Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you ...ng longer animations loaded in to Factorio's graphics matrix than the game engine's width limit of 8192px per input file. The restriction on input files is t
    8 KB (1,075 words) - 10:42, 21 September 2023
  • * [http://store.steampowered.com/app/427520/ Steam] Extra extra! Read all about it!
    5 KB (640 words) - 18:27, 11 December 2020
  • * Fixed the steam engine power output indicator (allowing it to have value up to 100%) * New steam engine graphics.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • * A proof is shown below for the equation and why it works. ...the inserter may place more than 10 Advanced circuits in the chest because it could pick up to 3 at once due to stack size bonuses.
    22 KB (3,279 words) - 12:27, 16 February 2021
  • One [[Steam engine]] is capable of outputting 900 kW. ...WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game.
    6 KB (952 words) - 14:15, 15 April 2024
  • ...ndent on pressure (the difference in level between the adjacent entities), it becomes slower as pipes even their levels out. --> ...pe input socket. If an entity containing the correct fluid is connected to it, the machine will start behaving like a pipe that can never be filled, mean
    17 KB (2,712 words) - 17:23, 16 March 2018
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,141 words) - 03:17, 18 May 2024
  • ...s://wiki.factorio.com/index.php?title=Electric%20engine%20unit/de Electric engine unit/de] |[https://wiki.factorio.com/index.php?title=Steam%20engine/de Steam engine/de]
    297 KB (39,828 words) - 16:34, 4 October 2023
  • ...rate]] how you want to. Some things make the game easier while others make it harder. ...reasonable proximity of each other; the farther apart they are, the harder it will be to use them together.
    22 KB (3,414 words) - 13:07, 6 March 2018

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