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  • ...science packs, the space science pack is not directly craftable. Instead, it is obtained by launching a rocket from a [[rocket silo]] equipped with a [[ The [[space science pack (research)]] is required for the satellite, which, in combination with the [[rocket s
    3 KB (383 words) - 18:18, 17 September 2020
  • '''テクノロジー'''は[[lab/ja|研究所]]で[[science pack/ja|サイエンスパック]]を使って[[Research/ja|研究]]することができます。 すべてのテクノロジーは、研究に必要なサイエンスパックの種類に対し一定量のサイエンスパックが必要です。例えば[[Logistics (research)/ja|物流学]]テクノロジーでは、研究のためにテクノロジ
    10 KB (1,323 words) - 15:19, 22 January 2021
  • ## Removing an entity from the world, returning it to your inventory (Default: Hold RMB) ...the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the gam
    8 KB (1,266 words) - 19:23, 21 July 2017
  • ...serter]] and [[Worker robot cargo size (research)|robot]] stack size bonus research topics.) | 20 || Some [[equipment modules]], [[pumpjack]]s.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • '''Technologies''' are [[Research|researched]] in [[lab]]s using [[science pack]]s. ...science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...aracter, |, then place a parameter, and set it equal to the value you wish it to be. Then, end the parameter lines with two curly-brackets. <nowiki>"}}"< ...he infobox if expensive-recipe doesn't exist but expensive-total-raw does. It then shows the normal recipe and the expensive total raw in the expensive t
    9 KB (1,341 words) - 19:38, 9 October 2019
  • Removing & merging small insignificant subpages, to make it easier to find information. * [[User:TheWombatGuru|TheWombatGuru]] (Deleter, since only he can do it)
    6 KB (722 words) - 19:30, 2 September 2017
  • * Player lost one item when right clicked on full stack, now it does nothing. * New furnace recipes are now available only after the corresponding research is done.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...nt fournir des impulsions au-delà des limites normales des emplacements de modules internes, comme l'augmentation de la puissance d'un puits épuisé à 0,25 ...es, ce qui permet au joueur d'économiser les matériaux de fabrications des modules.
    12 KB (1,841 words) - 15:06, 3 October 2019
  • ...box, which is 0.01 (the middle of the entity); making it 2.5 and 1.0 gives it another block radius. ...allowed, however the sum of the resulting effect together with modules and research is limited to be at least 0%, see [[Types/Effect#productivity]].
    5 KB (728 words) - 10:43, 21 September 2023
  • ...t needs this to be input into labs a total of '''100''' times, raising the research cost to 100 automation science packs, 100 logistic science packs and 100 mi Why 100 times and not 300? Is this an error or should it be fixed?
    7 KB (915 words) - 13:28, 1 March 2023
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]
    132 KB (18,485 words) - 11:00, 31 May 2024
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...onc, plusieurs balises de module de vitesse autour d'une foreuse (avec des modules dans la foreuse elle-même) peuvent être utilisés pour améliorer plusieu ...ficacité]] peuvent être utilisés dans les balises mais celui de [[Modules_(research)/fr#Module_de_productivit.C3.A9|productivité]] ne peut pas.
    9 KB (1,548 words) - 08:22, 15 August 2018
  • * Removed the iron working research * Decreased the unit count for automation research (15->10).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...p?title=Jarate/de TF2 wiki use it and is working!] What do you think about it?--[[User:Vitduo|Vitduo]] ([[User talk:Vitduo|talk]]) 23:13, 29 August 2014 ...he displaytitle tag into the actual article, that isn't necesarry. I think it's best for this wiki to just start by placing the displaytitle tag in every
    24 KB (4,085 words) - 05:42, 1 August 2018
  • == Energy costs and modules == ...ill be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.
    25 KB (3,001 words) - 11:11, 13 July 2021
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023
  • ...nus de l'[[#Armor|armure de puissance]], [[Character_logistic_trash_slots_(research)/fr|emplacements de corbeille logistique]], ni la [[#Quickbar|barre rapide] ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ...ew key places on this Wiki that will be helpful in your efforts to improve it. <br> ...turns; thus, the per-level contributions from very high levels of infinite research will eventually provide only marginal improvements.
    22 KB (3,636 words) - 03:27, 3 September 2018

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