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- {{Prototype parent|Prototype/Entity}} The entity used for tile ghosts.1,005 bytes (136 words) - 10:43, 21 September 2023
- {{Prototype parent|Prototype/Entity}} Entity with limited lifetime that can hit other entities and has triggers when thi3 KB (480 words) - 10:43, 21 September 2023
- ...Prototype/EntityWithOwner#is_military_target]] set to true to make the two entity types equivalent). {{Prototype TOC|simple-entity-with-owner}}2 KB (348 words) - 10:43, 21 September 2023
- {{Prototype TOC|dont-use-entity-in-energy-production-achievement}} This will '''not''' disable the achievement, if this entity is placed, and you have received any amount of power from it.2 KB (245 words) - 10:42, 21 September 2023
- By default, this entity will be a priority target for units/turrets, who will choose to attack it e {{Prototype TOC|simple-entity-with-force|no-properties=true}}991 bytes (148 words) - 10:43, 21 September 2023
- {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].4 KB (446 words) - 10:43, 21 September 2023
- Where pipes can connect to this fluidbox regardless the directions of entity. Where pipes can connect to this fluidbox, depending on the entity direction.1 KB (208 words) - 10:42, 21 September 2023
- ...ion]]. This is either a [[Types/string]] that is the name of a [[Prototype/Entity]], or a table with the below properties. Name of a [[Prototype/Entity]].962 bytes (145 words) - 10:42, 21 September 2023
- ...wns in water tiles, which can be mined. Moves around unless deactived with entity.active = false. filename = "__base__/graphics/entity/fish/fish-1.png",2 KB (198 words) - 10:43, 21 September 2023
- '''Default''': "entity" Either "entity", "position" or "direction". If this is "entity", <code>clamp_position</code> is forced to be false.2 KB (312 words) - 10:42, 21 September 2023
- {{Prototype parent|Prototype/Entity}} Entity that sticks to another entity, and damages/slows it. Stickers can only be attached to [[Prototype/Unit]],4 KB (576 words) - 10:43, 21 September 2023
- |image = Cliff entity214 bytes (26 words) - 17:38, 24 September 2023
- Name of the entity that should be created. ...ml#on_trigger_created_entity on_trigger_created_entity] is raised when the entity is created.2 KB (229 words) - 10:42, 21 September 2023
- ...s not have [[Prototype/Entity#map_color]] set, "player-creation" makes the entity appear on the map/minimap with the default color specified in the [[Prototy ...ered by pollution) can only attack within chunks that contain at least one entity that is both a building and a player-creation.5 KB (680 words) - 10:42, 21 September 2023
- ...rototype definition is used for receiving an achievement when you build an entity. {{Prototype TOC|build-entity-achievement}}2 KB (234 words) - 10:42, 21 September 2023
- ...es/string]] to [[Types/TriggerTargetMask]]|optional=true}} The strings are entity types.</nowiki></pre> ...[Types/string]] to [[Types/TriggerTargetMask]] - Optional. The strings are entity types.1 KB (146 words) - 12:14, 27 August 2023
- * entity-info-icon * entity-info-icon-above2 KB (189 words) - 10:42, 21 September 2023
- The name of an entity of the type "straight-rail". The first item to place of the rail must be th The name of an entity of the type "curved-rail". The first item to place of the rail must be this1 KB (179 words) - 10:43, 21 September 2023
- The abstract base entity for both rail signals. The maximum circuit wire distance for this entity.3 KB (354 words) - 10:43, 21 September 2023
- The location of the heat pipe connection, relative to the center of the entity in the north-facing direction. ...needs a north-facing connection to succeed). A connection rotates with the entity.1 KB (174 words) - 10:42, 21 September 2023