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  • ...l|Rury]]''' działają prawie jak taśmociągi, tylko że dla cieczy. [[Pipe to ground/pl|Podziemny rurociąg]] jak podziemny taśmociąg. Jeżeli rurociąg będz
    6 KB (915 words) - 10:37, 15 June 2020
  • **** [[Prototype/PipeToGround]] '''pipe-to-ground'''
    12 KB (901 words) - 19:40, 25 September 2023
  • ...a chegando. Se não, garanta que todos os [[pipe/pt-br|canos]] ou [[Pipe to ground/pt-br|canos subterrâneos]] estão conectados.
    7 KB (1,106 words) - 12:22, 15 June 2020
  • ...에 파이프나 저장 탱크를 설치해서 실제로 물이 공급되고 있는지 확인하십시오. 그렇지 않다면 {{L|Pipe}}나 {{L|Pipe to ground}}가 연결되어있는지 확인하십시오.
    7 KB (206 words) - 07:34, 11 July 2020
  • ...urchkommt. Falls nicht, stelle sicher, dass alle {{L|Pipe}}e und [[Pipe to ground/de|unterirdischen Rohre]] miteinander verbunden sind.
    7 KB (996 words) - 18:49, 16 March 2022
  • ...ntra agua. Si no, asegúrese de que todos los [[pipe/es|tubo]]s o [[Pipe to ground/es|tuberías subterráneas]] están conectados entre sí.
    7 KB (1,181 words) - 19:18, 8 April 2021
  • ...rint. When a blueprint is placed, a [[ghost]] of the layout appears on the ground. This can be used as a guide for manually placing factory pieces, or, more
    9 KB (1,370 words) - 05:28, 10 February 2023
  • ...надходить. Якщо ні, переконайтеся, що всі [[pipe/uk|труби]] або [[Pipe to ground/uk|підземні труби]] з’єднані разом.
    11 KB (178 words) - 18:32, 19 January 2024
  • ...adzających płynie woda i czy wszystkie odcinki [[pipe/pl|rur]] i [[Pipe to ground/pl|rurociągów podziemnych]] są ze sobą właściwie połączone.
    7 KB (1,054 words) - 10:11, 13 May 2019
  • ...of acid at enemies which leaves behind a puddle of acid where it hits the ground. Due to the spitters' predictive aiming, the acid stream can be dodged by s ...y will spit acid at the player, which can also leave acidic puddles on the ground that can still damage players and vehicles, as well as slow them both down
    22 KB (3,224 words) - 15:45, 7 December 2023
  • * Transport belt to ground craftable in pairs (price is doubled, time kept the same) ...table), when player received items from logistic robots or dropped item on ground.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • | {{Icon|Pipe to ground}} || 40 || 5 || 250 ||
    12 KB (1,051 words) - 10:45, 11 April 2022
  • * Underground belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on la
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ...ng icons to map markers and train stations. Ctrl + Alt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-cli ...new 11×11 patch of resources, centered on the player character, where the ground is not water.
    35 KB (5,000 words) - 13:18, 29 April 2024
  • ...ojí k jakékoliv trubce vedle ní, a to i do všech směrů najednou. [[Pipe to ground/cs|Podzemní trubka]] pracuje jen ve dvou směrech, jedním se připojuje k
    9 KB (1,659 words) - 18:27, 20 December 2017
  • ...bout what we want the armor to do. We want the armor to create fire on the ground as we walk with the armor on. The event we're going to use is called [https fire-armor=An armor that seems to catch the ground itself on fire when you take a step. It's warm to the touch.
    34 KB (5,706 words) - 19:44, 16 January 2024
  • 18 KB (206 words) - 13:16, 22 April 2023
  • * Fixed a crash when item stack of item-on-ground becomes empty because of scripted stack transfer.
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ...adyacente y lo hacen en todas las direcciones en simultaneo. Las [[Pipe to ground/es|tuberías subterráneas]] sólo trabajan en direcciones opuestas, conect
    14 KB (2,309 words) - 07:36, 24 February 2024
  • * Fixed crash when accessing item on the ground inserted into belt. ([https://forums.factorio.com/18331 more]) * Fixed the behaviour of item on ground, that was created using script to contain many items. The inserter takes on
    100 KB (14,717 words) - 14:46, 24 September 2023

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