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  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...Alemán [http://www.youtube.com/watch?v=idOaZpX8lnA Silver's Factorio Basic Train Tutorial] ...if you make plans for a train station, '''before''' you researched trains) it is important, that you can place tracks only on even tile-coordinates. You
    7 KB (1,111 words) - 09:43, 19 July 2021
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...o.com/viewtopic.php?f=38&t=33274 We are able to eat paper, but we don't do it]. ...r 08 FFF #133: [https://forums.factorio.com/viewtopic.php?f=38&t=23343 The train struggle].
    5 KB (725 words) - 10:50, 27 August 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    22 KB (3,487 words) - 03:49, 1 June 2024
  • {{Achievement|you-are-doing-it-right}} To use/place the created blueprint select it from the tool belt or inventory. The process of placing a blueprint is very
    9 KB (1,370 words) - 05:28, 10 February 2023
  • === How it works === ...for 60 ticks per second, the game has 16.667ms to calculate each tick. If it takes longer than this, then your UPS will drop below 60.
    9 KB (1,540 words) - 11:41, 1 March 2024
  • ...game, rather than networking the state of the objects in the game itself. It means that all player's games need to simulate every single tick of the gam Upon a player's game detecting a desync to the server, it immediately disconnects from the server and re-downloads the save game. Thi
    9 KB (1,606 words) - 09:04, 12 November 2023
  • ...is a super-long-range static defense structure added in game version 0.16. It fires [[Artillery shell|artillery shells]], relatively slow-moving projecti ...wagon|artillery wagon]] is essentially the same weapon, only mounted on a train car and therefore mobile.
    4 KB (611 words) - 01:44, 1 March 2021
  • Inherited from [[PrototypeBase]]. It is also the name for the event that is raised when they key (combination) i When a custom-input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked con
    9 KB (1,124 words) - 10:42, 21 September 2023
  • ...when a [[decider combinator]] is used to detect a certain input condition, it's output value will not take effect on the circuit network until the next s ...nals on a wire it will add them automatically. If the signal is different, it will be carried in that wire as well, but as a different signal.
    15 KB (2,401 words) - 13:35, 8 May 2023
  • * Fixed that the train didn't stop in front of red signal in special circumstances. * Fixed crash in train destructor when there is an syntactic error in the Lua script.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ** [[Prototype/TrainStop]] '''train-stop''' ...an array of them. The entities that are spawned in place of this one when it dies.
    9 KB (845 words) - 10:43, 21 September 2023
  • Resource patches are large and spread far apart, to encourage train systems. Biters won't create any new bases or re-expand into cleared territ ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ** [[Railway|Train]] (wagons, engines for fuel) ...2 to multiples of 10. This change was mainly made because most people find it more intuitive to calculate numbers in a base-10 system.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024

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