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- ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)12 KB (1,745 words) - 14:47, 24 September 2023
- ...Alemán [http://www.youtube.com/watch?v=idOaZpX8lnA Silver's Factorio Basic Train Tutorial] ...if you make plans for a train station, '''before''' you researched trains) it is important, that you can place tracks only on even tile-coordinates. You7 KB (1,111 words) - 09:43, 19 July 2021
- ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.18 KB (2,942 words) - 14:20, 8 June 2020
- ...o.com/viewtopic.php?f=38&t=33274 We are able to eat paper, but we don't do it]. ...r 08 FFF #133: [https://forums.factorio.com/viewtopic.php?f=38&t=23343 The train struggle].5 KB (725 words) - 10:50, 27 August 2023
- * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment22 KB (3,487 words) - 03:49, 1 June 2024
- {{Achievement|you-are-doing-it-right}} To use/place the created blueprint select it from the tool belt or inventory. The process of placing a blueprint is very9 KB (1,370 words) - 05:28, 10 February 2023
- === How it works === ...for 60 ticks per second, the game has 16.667ms to calculate each tick. If it takes longer than this, then your UPS will drop below 60.9 KB (1,540 words) - 11:41, 1 March 2024
- ...game, rather than networking the state of the objects in the game itself. It means that all player's games need to simulate every single tick of the gam Upon a player's game detecting a desync to the server, it immediately disconnects from the server and re-downloads the save game. Thi9 KB (1,606 words) - 09:04, 12 November 2023
- ...is a super-long-range static defense structure added in game version 0.16. It fires [[Artillery shell|artillery shells]], relatively slow-moving projecti ...wagon|artillery wagon]] is essentially the same weapon, only mounted on a train car and therefore mobile.4 KB (611 words) - 01:44, 1 March 2021
- Inherited from [[PrototypeBase]]. It is also the name for the event that is raised when they key (combination) i When a custom-input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked con9 KB (1,124 words) - 10:42, 21 September 2023
- ...when a [[decider combinator]] is used to detect a certain input condition, it's output value will not take effect on the circuit network until the next s ...nals on a wire it will add them automatically. If the signal is different, it will be carried in that wire as well, but as a different signal.15 KB (2,401 words) - 13:35, 8 May 2023
- * Fixed that the train didn't stop in front of red signal in special circumstances. * Fixed crash in train destructor when there is an syntactic error in the Lua script.18 KB (2,681 words) - 14:48, 24 September 2023
- ** [[Prototype/TrainStop]] '''train-stop''' ...an array of them. The entities that are spawned in place of this one when it dies.9 KB (845 words) - 10:43, 21 September 2023
- Resource patches are large and spread far apart, to encourage train systems. Biters won't create any new bases or re-expand into cleared territ ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the18 KB (2,700 words) - 19:09, 24 September 2023
- ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur12 KB (1,934 words) - 14:07, 15 April 2024
- * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.41 KB (6,360 words) - 14:46, 24 September 2023
- Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.25 KB (3,880 words) - 14:48, 24 September 2023
- This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.13 KB (2,231 words) - 10:02, 31 August 2020
- ** [[Railway|Train]] (wagons, engines for fuel) ...2 to multiples of 10. This change was mainly made because most people find it more intuitive to calculate numbers in a base-10 system.7 KB (1,002 words) - 19:33, 26 January 2024
- ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern84 KB (4,770 words) - 23:58, 18 May 2024