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  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,141 words) - 03:17, 18 May 2024
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022
  • Note: mipmap_count doesn't make sense in animation, as it is not possible to layout mipmaps in a way, that would load correctly both Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you
    7 KB (1,125 words) - 10:42, 21 September 2023
  • ** '''Steam''': Enables or disables the "Join Game" feature through Steam. ...7qt7&topic=142188.msg798594#msg798594 additional configuration] to prevent it.
    25 KB (3,986 words) - 20:34, 1 May 2024
  • One [[Steam engine]] is capable of outputting 900 kW. ...WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game.
    6 KB (952 words) - 14:15, 15 April 2024
  • * Steam login. ** Change the way it works
    7 KB (896 words) - 18:58, 24 September 2023
  • * Fixed the steam engine power output indicator (allowing it to have value up to 100%) * New steam engine graphics.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...the same source as any other [[Types/Sprite]] or frame of other animation, it will be shared. Note: mipmap_count doesn't make sense in animation, as it is not possible to layout mipmaps in a way, that would load correctly both
    8 KB (1,179 words) - 10:42, 21 September 2023
  • ...ntication token, which is obtained through the [[Web Authentication API]]. It is sent as the HTTP parameter named <code>token</code> and encoded using he | "alpha", "headless", or "steam".
    5 KB (599 words) - 09:06, 12 November 2023
  • ...when a [[decider combinator]] is used to detect a certain input condition, it's output value will not take effect on the circuit network until the next s ...nals on a wire it will add them automatically. If the signal is different, it will be carried in that wire as well, but as a different signal.
    15 KB (2,401 words) - 13:35, 8 May 2023
  • * Increased output rate on nuclear reactors, boilers, and steam engines/turbines It is also more optimal to improve quality on the lead-up to the target output
    4 KB (597 words) - 15:26, 6 December 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    22 KB (3,487 words) - 03:49, 1 June 2024
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...hiding – most notably, car or train driving and shooting are not a part of it. * It is recommended that players use voice chat (TeamSpeak, Skype) because you n
    18 KB (2,669 words) - 08:38, 12 May 2024
  • * Fixed game would be stuck in main menu if Join Game on Steam failed for some reason. ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis ...m multiplayer is possible as long as the game versions match. When using ''Steam'' on PC, the "console" beta branch can be selected to match game version.
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024
  • ...31 FFF #58: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6299 It is here]. ...m/forum/viewtopic.php?f=8&t=4949&p=47751#p47746 The Hydra Dilemma comes to it's end]: biggest factorio thread, last episode: <strike>this saturday</strik
    18 KB (2,612 words) - 10:50, 27 August 2023
  • Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you The speed of playing can often vary depending on the usage (output of steam engine for example). Has to be greater than 0.
    8 KB (1,075 words) - 10:42, 21 September 2023
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020

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