Search results

Jump to navigation Jump to search
Results 51 – 66 of 66
Advanced search

Search in namespaces:

  • ** '''LAN''': Your game will be listed on your local network. * '''Browse LAN games''': Join any game that is hosted on your local network.
    25 KB (3,986 words) - 20:34, 1 May 2024
  • * Moved big electric pole from electric energy distribution 2->1 (no blue science packs needed). * Show the mining area of electric mining drill when building/selected.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...pumpjack]]'s output on a depleted well to 0.25 oil per cycle where, alone, it could only reach 0.2 yield. ...color changes depending on which modules are placed into the beacon, or if it contains none at all.
    10 KB (1,629 words) - 09:37, 31 July 2023
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...es, or after a prolonged brownout when using electric mining drills and/or electric inserters (instead of their burner variants).
    18 KB (2,917 words) - 19:00, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...erefore, when building an entire production line with a high beacon boost, it is significantly more economical to build a row of production buildings sur ...shared by the two rows of production buildings on either side. (Note that it does not matter if these are producing different recipes and / or are diffe
    12 KB (1,841 words) - 15:06, 3 October 2019
  • ...to the closest value instead of rounding down when transmitted to circuit network. ([https://forums.factorio.com/24558 more]) * Unified the electric network statistics production/consumption values to be average of the shown timefra
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...esn't always need to make full turns. When grabbing from a transport belt, it is slightly faster when grabbing items from the closest lane. ...arge enough to fill with items. Underground entrances and exits also makes it easier for the inserter to put down an item.
    18 KB (1,716 words) - 10:37, 25 February 2021
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. * Fixed a bug in the fix of electric network from 0.15.35.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Electric mining drill graphics now fill bounding box more accurately. * Fixed electric mining drill circuit connection graphics.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed a save corruption issue related to large amounts of overlapping small electric poles. ([https://forums.factorio.com/111580 more]) ...changing the force of a requester chest with filters set from the circuit network. ([https://forums.factorio.com/111359 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed that electric energy interfaces didn't consume power correctly. ([https://forums.factorio * Fixed several issues related to modded reactors set to use electric energy. ([https://forums.factorio.com/77244 more])
    237 KB (33,800 words) - 14:47, 24 September 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)