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  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...spidertron]], are the three non-rail vehicles in Factorio. In multiplayer, it is possible for a [[player]] to enter a tank alongside another player. The ...killed. Tanks will change color based on the color of the player who drove it last.
    6 KB (896 words) - 16:56, 29 October 2021
  • * Fixed bug of crash (and other problems) when riding rolling stock after it was rotated. * Smaller inserter bounding box, so it is easier to run through the factory.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...ry. Only valid values are "electric", "burner", "heat", "fluid" or "void", it specifies the type of the energy source to be used. ...to render the [[File:Electricity-icon-red.png|50px]] icon on the entity if it is low on power. Also applies to [[File:Fuel-icon-red.png|50px]] when using
    7 KB (1,055 words) - 10:42, 21 September 2023
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...re in high danger to be destroyed. Despite being a floating entity, ground units using melee are still capable of destroying them. {{Achievement|you-are-doing-it-right}}
    4 KB (502 words) - 10:28, 23 April 2024
  • ...t run when they encounter enemies. Despite being a floating entity, ground units using melee are still capable of destroying them. ...em is unable to deliver its cargo (e.g. if the player moves out of range), it will drop its cargo in a storage chest before moving to other tasks.
    4 KB (554 words) - 17:20, 1 August 2023
  • {{Achievement|you-are-doing-it-right}}
    4 KB (117 words) - 12:58, 18 October 2020
  • ...hare of the items. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. This allows the other fuel to ...redients for 2 research units and at most the ingredients for 100 research units.
    20 KB (2,989 words) - 09:29, 10 November 2023
  • Electricity has to be produced before it can be transferred to consumers over the [[electric system]]. There are mul ...p produces enough water to supply 40 steam engines: <code>1200 unit/s ÷ 30 units/s = 40</code>. The number of boilers can be derived from the number of stea
    6 KB (965 words) - 18:31, 19 January 2024
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023
  • ...on the map, when "alt-view" is on (default [[Keyboard bindings|Alt-Key]]). It appears as a red colored blocky cloud. It is produced by many buildings involved in processing items and spreads outw
    9 KB (1,341 words) - 13:22, 29 April 2024
  • ...esource name. Factorio doesn’t care what order this dictionary is in, but it always alphabetizes during export. Vanilla has seven resources: [[Coal|coal ...ent in the binary format! But it is part of the Lua structure - by default it's derived from the map seed. I'll slap the algorithm here soon(tm).
    19 KB (2,843 words) - 09:06, 12 November 2023
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ## Removing an entity from the world, returning it to your inventory (Default: '''Hold''' {{Keybinding|rmb}})
    8 KB (1,220 words) - 11:48, 1 March 2024
  • {{Achievement|it-stinks-and-they-dont-like-it}} ...pit a stream of acid at enemies which leaves behind a puddle of acid where it hits the ground. Due to the spitters' predictive aiming, the acid stream ca
    22 KB (3,224 words) - 15:45, 7 December 2023
  • The unit health can never go over the maximum. Default health of units on creation is set to max. Must be greater than 0. ...an array of them. The entities that are spawned in place of this one when it dies.
    9 KB (845 words) - 10:43, 21 September 2023
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • The logistic network makes it possible to create complex items in a relatively small factory area, but it [[units|Unit]] reminder: 1 Watt = 1 Joule/Second
    12 KB (1,981 words) - 11:43, 29 September 2023
  • {{Achievement|it-stinks-and-they-dont-like-it}}
    23 KB (521 words) - 07:34, 13 May 2024
  • ...mum laser fire rate available in Freeplay. Upgrades 23 and 24 will surpass it, costing 5,750 and 6,000 points respectively. ...h a rocket! Manufactured the normal way from [[Rocket control unit|control units]], [[rocket fuel]], and [[low density structure]]. A satellite is not requi
    8 KB (1,165 words) - 13:29, 16 December 2023

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