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  • * Fixed some missing prerequisites in the technology tree. * Toolbelt technology adds second quickbar.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • open-technology-gui previous-technology
    9 KB (1,124 words) - 10:42, 21 September 2023
  • * Moved lubricant recipe from engine technology to oil processing as lubricant is not needed for basic engine anymore. * Enabled engine technology in the campaign level 2.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...io. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or the overall workings of oil. ...[[petroleum gas]]) can also be cracked into each other. Their recipes and technology requirements can be seen below.
    12 KB (1,690 words) - 18:59, 24 September 2023
  • * Fixed crash when restarting the game with technology GUI opened.
    5 KB (692 words) - 14:47, 24 September 2023
  • | Toggle technology screen | Select previous technology
    17 KB (2,389 words) - 19:14, 24 September 2023
  • * Updated recipe tooltip for assembling machine output and technology window.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...ical projectile damage]]). The achievement's condition is checked when any technology (finite or infinite) is researched.
    7 KB (875 words) - 15:58, 5 May 2024
  • ...=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space technology and some more. ...et Apr 25: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3032 A technology tree cheatsheet] (and item-cheat-sheet). Thanks to Ehzar.
    18 KB (2,612 words) - 10:50, 27 August 2023
  • * Disallowed duplicate technology ingredient and duplicate lab input. ([http://www.factorioforums.com/forum/v ** Map generator, Technology list, Removed content window, Finished game window (kill counts), Debug set
    41 KB (6,360 words) - 14:46, 24 September 2023
  • If your recipe is unlocked by a technology, you should set this to "false".
    13 KB (1,755 words) - 10:43, 21 September 2023
  • * Fixed that some of the technology icons were scaled down in the technology selection. * Setting technology as finished using the script also fires the ontechnologyresearched event.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...ality], [https://www.factorio.com/blog/post/fff-376 FFF 376 - Research and Technology]
    20 KB (3,178 words) - 20:13, 11 May 2024
  • * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.fac * Fixed a crash when changing the technology price multiplier while research is in progress.
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.com/31049 more]) * Fixed that technology name and description locales didn't work correctly for tiered technologies.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed searching in the technology GUI wouldn't work in some cases. ([https://forums.factorio.com/35825 more]) * Fixed unresearchable gates technology in New hope campaign level 1. ([https://forums.factorio.com/35224 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed that technology list and preview weren't updated when technology was researched in multiplayer. ([https://forums.factorio.com/19449 more]) * Technology prototypes now have optional integer property "icon_size". Default value fo
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed mistakes in some technology icons. (Flipped underground belt in Logistics, and graphical artifacts in m * Added equipment icon to Personal laser defense technology icon. ([https://forums.factorio.com/87625 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Changed the battery item icon to be more consistent with the technology icon. * Added technology price multiplier PvP scenario config.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Limited technology cost multiplier to maximum of 1000. ([https://forums.factorio.com/51453 mor ...hen using <code>LuaPlayer::disable_all_prototypes()</code> and opening the technology GUI. ([https://forums.factorio.com/51003 more])
    132 KB (18,979 words) - 14:46, 24 September 2023

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