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  • ** Change the way it works * Better [[Rail planner|rail building]]
    7 KB (896 words) - 18:58, 24 September 2023
  • === Rail world === ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the
    18 KB (2,700 words) - 19:09, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    24 KB (3,763 words) - 17:30, 7 June 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024
  • ...he cursor stack to the player's inventory. Also cancels wire placement and rail planning. ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...istic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research | {{imagelink|Production science pack}} || {{icon|Time|21}} + {{icon|Rail|30}} + {{icon|Electric furnace|1}} + {{icon|Productivity module|1}} →
    6 KB (839 words) - 10:11, 28 April 2023
  • * Fixed desync related to building of rail signals. ([https://forums.factorio.com/37853 more]) ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed bug causing crash with one specific rail setup. * Fixed rail collision boxes, tight double rail turns don't act as single block.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • | Chaotic. When jammed it can happen that the most important items are unreachable in the air. ...tems!). This storage is out of reach and could be counted as wasted, until it is transported.
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,000 words) - 13:18, 29 April 2024
  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis ...tem selected from the character inventory), controlled by the right stick. It behaves much like a mouse cursor - its position is relative to the physical
    16 KB (2,305 words) - 12:15, 15 February 2024
  • * Fixed (once again) the inserter connection to rail in junctions. ([https://forums.factorio.com/10078 more]) * Fixed that it wasn't possible to use the for message confirmation for something else at t
    57 KB (8,673 words) - 14:46, 24 September 2023
  • Inherited from [[PrototypeBase]]. It is also the name for the event that is raised when they key (combination) i When a custom-input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked con
    9 KB (1,124 words) - 10:42, 21 September 2023
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,141 words) - 03:17, 18 May 2024
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023

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