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  • ...cependant être contourné avec un peu de planification et en utilisant un [[power switch/fr|interrupteur]]. ...a high beacon boost, it is significantly more economical to build a row of production buildings surrounded by row(s) of beacons, rather than single buildings sur
    12 KB (1,841 words) - 15:06, 3 October 2019
  • ...3 Cheatsheet [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=7299 Production flow graph tool]. ...31 FFF #58: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6299 It is here].
    18 KB (2,612 words) - 10:50, 27 August 2023
  • This contains the actual data of each achievement. It's important to note that not every achievement listed in the header has a m ...otype/DontUseEntityInEnergyProductionAchievement|dont-use-entity-in-energy-production-achievement]]
    6 KB (853 words) - 22:25, 6 February 2024
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...s power. This typically happens at night when relying on solar+accumulator power, enemies destroying vital electric poles, or after a prolonged brownout whe
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...ket fuel), which when used to produce power will result in a net profit of power at the cost of oil. ...results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.
    25 KB (3,001 words) - 11:11, 13 July 2021
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    22 KB (3,487 words) - 03:49, 1 June 2024
  • ** Change the way it works * Nuclear power
    7 KB (896 words) - 18:58, 24 September 2023
  • ...rget inventory of [[boiler]]s, [[nuclear reactor]]s, [[:Category:Producers|production building]]s, [[furnace]]s, and [[turret]]s. ...hare of the items. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. This allows the other fuel to
    20 KB (2,989 words) - 01:09, 30 May 2024
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...e dropped into the player's inventory for later use. Once in the inventory it can be pinned to a [[quickbar]] slot.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024
  • {{Achievement|it-stinks-and-they-dont-like-it}} ...pit a stream of acid at enemies which leaves behind a puddle of acid where it hits the ground. Due to the spitters' predictive aiming, the acid stream ca
    22 KB (3,224 words) - 15:45, 7 December 2023
  • * Bonus production of assembling machine is reset when the player changes the recipe. ...es only enemies, has increased damage (300%), smaller cooldown and smaller power consumption.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • [[File:pollution_gui.png|300px|thumb|Pollution tab in the production GUI.]] ! Structure !! Pollution per minute at full power
    8 KB (1,049 words) - 09:39, 22 June 2020
  • Inherited from [[PrototypeBase]]. It is also the name for the event that is raised when they key (combination) i POWER
    9 KB (1,124 words) - 10:42, 21 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed wrong probability calculation of bonus production of mining drill. ([https://forums.factorio.com/9378 more]).
    57 KB (8,673 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023

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