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- ...hould have at least understood [[Tutorial:Modding tutorial/Gangsir|Gangsir's modding tutorial]]. ** Defines whether it's possible for the user to set the textfield to empty and apply the setting.14 KB (2,093 words) - 20:43, 13 November 2023
- -- Single sprite that's repeated2 KB (317 words) - 10:42, 21 September 2023
- * Das Inventar des {{TransLink|Player}}s | 5 || {{TransLink|Locomotive}}, alle {{TransLink|Wagon}}s.8 KB (1,050 words) - 15:53, 6 May 2021
- ...ortschrittlicher Lagerbehälter, der Teil des {{TransLink|Logistic network}}s ist. Sie arbeitet sowohl als {{TransLink|Requester chest}} als auch als {{T2 KB (235 words) - 14:50, 22 May 2021
- |{{Keybinding|S}}4 KB (181 words) - 15:30, 19 March 2021
- ...{{TransLink|Pipe}}en, [[barrel/de|Fässern]] oder {{TransLink|Fluid wagon}}s transportiert werden.2 KB (214 words) - 18:33, 1 October 2021
- * Opraví poškozené entity s použitím [[Repair pack/cs|sad nářadí]].2 KB (253 words) - 10:19, 16 December 2017
- ...r a prototype name, depending on context. <code>n</code> can be 1 or 2, it's used in parameters that control [[#Localising_alternate_input_names|alterna == Default Behavior(s) for finding an Unspecified Localised String ==13 KB (1,908 words) - 10:41, 5 February 2024
- The "radius" of this pole's supply area. Corresponds to ''half'' of the "supply area" in the item toolt2 KB (323 words) - 10:42, 21 September 2023
- ...ng factory pieces, or, more commonly, handed over to [[construction robot]]s for automated completion. ...rint" menu there are four icon slots. These are displayed on the blueprint's icon and can be used to quickly identify a blueprint. When creating a new b9 KB (1,370 words) - 05:28, 10 February 2023
- ...e placement, either by [[construction robot]]s or the player. [[Blueprint]]s are essentially saved copies that can be stored in ones inventory or [[blue ...an be placed with {{Keybinding|lmb}}. When a blueprint is placed, [[ghost]]s are created for each object in the blueprint.7 KB (1,168 words) - 19:20, 12 April 2024
- Used to order prototypes in inventory, recipes and GUI's.2 KB (304 words) - 10:42, 21 September 2023
- ...ion absorption by terrain, so extensive use of paths may cause the factory's pollution to spread farther. Stone paths have no effect on the movement spe2 KB (262 words) - 13:21, 23 October 2023
- ...as well as [[electric system|electricity]]) to further enhance the furnace's capabilities.2 KB (249 words) - 09:26, 31 July 2023
- Smoke, but it's not an entity for optimization purposes. Only 255 instances of this prototy3 KB (365 words) - 10:43, 21 September 2023
- ...peed of the player and reduce rolling resistances for [[car]]s and [[tank]]s, improving their acceleration and top speed. They do not increase the speed ...l be removed at a time. Mined path tiles will be placed back in the player's inventory.5 KB (722 words) - 17:18, 24 September 2023
- ...c network/cs|logistické]] sítě. Stroj sám energii nespotřebovává a proud v síti nijak zjevně neomezuje. ...m na jednu či druhou stranu vypínače (při jeho vypnutí jsou strany patrné) s drátem v ruce a následně kliknutím na elektrický pilíř.2 KB (280 words) - 17:07, 17 December 2017
- ...eading/absorbed pollution, but by the pollution produced by all the player's [[Pollution#Polluters|machinery]] at every tick. This means that no matter * [[Tree]]s also absorb some pollution (See [[#Trees]]).9 KB (1,341 words) - 13:22, 29 April 2024
- Multiplier to the pollution factor of an entity's pollution during use. The minimum possible sum is -80%.2 KB (315 words) - 10:42, 21 September 2023
- ...d into [[active provider chest]]s and then put into the [[requester chest]]s to be loaded onto belts.'' Logistics robots are ideal in train stations, si ...s and [[logistic robot]]s all covered by one or more connected [[roboport]]s.12 KB (1,981 words) - 01:13, 2 June 2024