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- name = "my-mod-kill-player-on-entity-built", ...= settings.get_player_settings(event.player_index)["my-mod-kill-player-on-entity-built"].value14 KB (2,093 words) - 20:43, 13 November 2023
- * Entity night lighting ** Accumulator entity7 KB (896 words) - 18:58, 24 September 2023
- For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see == {{Prototype page|build-entity-achievement}} ==84 KB (4,770 words) - 23:58, 18 May 2024
- The name of an entity. Note that this overrides how EntityWithHealth loads the corpse, forcing it9 KB (1,138 words) - 10:43, 21 September 2023
- ...torio is an entity. Any device, items, trees... Even the player is just an entity. ...hen you use the [[Rail_planner#Ghost_Planner|ghost rail planner]], when an entity is destroyed after you've researched construction robotics, and when you pl18 KB (2,917 words) - 19:00, 24 September 2023
- ; Entity : An entity in Factorio is anything in the game that is not a concept, event, or tile. ; Character : The actual entity that the player manipulates the world through.34 KB (5,706 words) - 19:44, 16 January 2024
- filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator.png",7 KB (1,007 words) - 10:43, 21 September 2023
- ...ruction jobs are now handled separately by construction robots, to prevent entity ghosts not being built due to large number of tile ghosts.}}5 KB (722 words) - 17:18, 24 September 2023
- ...torio is an entity. Any device, items, trees... Even the player is just an entity. ...hen you use the [[Rail_planner#Ghost_Planner|ghost rail planner]], when an entity is destroyed after you've researched construction robotics, and when you pl18 KB (2,942 words) - 14:20, 8 June 2020
- ...Instead, when fast replacing, the content is always transferred to the new entity, when it can't fit, it transfers to player, and if it can't be moved to the * Fixed that the long entity names permanently enlarged the sidebar ([http://www.factorioforums.com/foru41 KB (6,360 words) - 14:46, 24 September 2023
- Counts all entities whose name includes the string in local entity. /c local entity="belt"17 KB (1,066 words) - 15:36, 1 July 2018
- * To connect wires or cables to a power pole, simply click on one entity, then on the base of the power pole. * Wires are now highlighted on entity mouseover.21 KB (3,366 words) - 12:39, 4 March 2024
- filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator.png",6 KB (958 words) - 10:42, 21 September 2023
- * Added entity.vehicle property. ...notifications (used to notify mining, quick transfer and contents of mined entity).5 KB (679 words) - 14:48, 24 September 2023
- ...of uses. Since accumulators have a lower delivery priority than any other entity, this guarantees that they only receive energy when you have enough left ov6 KB (898 words) - 10:22, 30 November 2022
- * Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input * Fixed entity status icons being visible in simulations.18 KB (2,583 words) - 10:10, 25 July 2024
- Counts all entities whose name includes the string in local entity. /c local entity="belt"35 KB (5,016 words) - 08:27, 30 August 2024
- for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do entity.destroy()12 KB (1,596 words) - 14:13, 4 December 2023
- filename = "__base__/graphics/entity/beacon/beacon-antenna.png",8 KB (1,179 words) - 10:42, 21 September 2023
- * Slightly better allocation of count of construction robots to deconstruct entity with items inside. * Fixed the inconsistency of blueprint preview and result when the last build entity was diagonal (rail, semaphore etc.).25 KB (3,880 words) - 14:48, 24 September 2023