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- ...[Electric system#Distribution|electric poles]]. This way, you can manually wire some of the more complex systems, like [[Power production|making steam engi * Moved copper wire into the intermediate category in the recipes.}}913 bytes (124 words) - 04:30, 17 August 2020
- Il '''cavo di rame''' è un prodotto intermedio fatto dalle [[copper plate/it|piastre di rame]]. I cavi di rame sono molto importanti nella produzione di ...mente connettere alcuni dei sistemi più complessi. come [[Power production/it|far andare le turbine a vapore solamente quando gli accumulatori sono vuoti951 bytes (139 words) - 16:11, 10 March 2023
- ...e unless they can get the player to stand close enough to the gate so that it opens. Gates have the same defensive strength as a wall. ...n the player or vehicle's speed that is heading toward it, so as to ensure it opens in time. A player walking at the gate without any speed boosts will c3 KB (557 words) - 08:40, 22 June 2021
- '''Circuit networks''' are built using [[Red wire|red]] or [[green wire]], and enable the control of receivers, based upon information broadcast on ...example, if two red wires are connected to the same combinator input, each wire receives the content from the other. This can result in feedback if care i24 KB (3,843 words) - 21:32, 23 October 2024
- ...them automatically. If the signal is different, it will be carried in that wire as well, but as a different signal. ...s however, it is more useful to use the opposing color of the wire so that it will not interfere with the resulting output and input.20 KB (3,315 words) - 15:24, 30 August 2024
- * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.27 KB (4,349 words) - 14:34, 1 October 2024
- | Copper wire connections, array of entity_numbers (optional). ...al. The index of the first inaccessible item slot due to limiting with the red "bar". 0-based [[Types/ItemStackIndex]].18 KB (2,626 words) - 12:55, 29 October 2024
- ...rst system the [[player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], m ...ored blue and is three times faster than normal belts, or 1.5× faster than red belts.13 KB (2,140 words) - 07:43, 22 October 2024
- ...cannon shell]], [[copper cable]], both colors of circuit [[Circuit network|wire]], all types of [[science pack]] except space science pack. ...of the stacks to set the new limit. The unused stacks will be highlighted red (see right).7 KB (1,002 words) - 19:33, 26 January 2024
- ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.11 KB (1,721 words) - 23:27, 22 June 2024
- ...also be connected to the [[circuit network]] with [[red wire]] or [[green wire]]. The logistic network makes it possible to create complex items in a relatively small factory area, but it12 KB (1,981 words) - 15:57, 29 October 2024
- ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.14 KB (2,085 words) - 14:48, 24 September 2023
- * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.41 KB (6,360 words) - 14:46, 24 September 2023
- Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.25 KB (3,880 words) - 14:48, 24 September 2023
- ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern151 KB (8,962 words) - 14:59, 25 October 2024
- * The expansion will come with five hours of new music, some of it recorded using a live orchestra. [https://www.factorio.com/blog/post/fff-40 * It will also feature a new "variable music tracks" system [https://www.factori37 KB (5,760 words) - 16:36, 18 October 2024
- * Fixed that the red/green wires weren't properly revived when rebuilding entities after destruc * Fixed that it wasn't possible to use the for message confirmation for something else at t57 KB (8,673 words) - 14:46, 24 September 2023
- * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt80 KB (11,528 words) - 14:46, 24 September 2023
- ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.100 KB (14,717 words) - 14:46, 24 September 2023
- * Fixed that the Surface List would react to the Home and End keys after it was clicked ([https://forums.factorio.com/116927 more]) * Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotatio105 KB (14,707 words) - 18:55, 30 October 2024