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- ...oduct|the modular armor equipment|personal battery|the technology|battery (research)}} ...es, including the [[utility science pack]] which is required for late-game research, and the [[flying robot frame]], which is required to build [[logistic robo1 KB (161 words) - 09:41, 26 July 2024
- ...rmor]], [[Toolbelt_(research)|toolbelt research]], or [[Logistic_robotics_(research)|logistic trash slots]]). Similar to the stationary radar, the character co [[File:twoplayers.png|thumb|180px|right|Two different color characters in multiplayer.]]8 KB (1,246 words) - 23:52, 24 October 2024
- [[File:achievement_list.png|thumb|200px|right|Achievement list in-game.]]Achievements can only be unloc ...example, it requires only first 6 levels of [[physical projectile damage (research)|physical projectile damage]]). The achievement's condition is checked when11 KB (1,293 words) - 14:43, 29 October 2024
- ...menu. Equipment, buildings and other items all have the usual [[crafting| crafting costs and mechanics]]. Killed players can respawn. The scenario is only los *Modular armor equipped with 11 solar panels, an exoskeleton, personal battery, and person8 KB (1,165 words) - 13:29, 16 December 2023
- [[File:achievement_list.png|thumb|200px|right|Lista osiągnięć w grze.]] ...zykład, wymaga tylko pierwszych 6 poziomów {{L|physical projectile damage (research)}}). Warunek osiągnięcia jest sprawdzany, gdy jakakolwiek technologia (sk11 KB (1,329 words) - 21:05, 26 October 2024
- * Fix of loading save with non empty modular armor in secondary quickbar. * Fixed loading game with the armor GUI opened.18 KB (2,681 words) - 14:48, 24 September 2023
- * Fixed the bug of using all recipes (regardless of category in the automatic crafting of intermediate products). ...tip in technology preview shows total raw in the same system as in player crafting gui(Using just recipes that player can use for the calculations, so not sme12 KB (1,745 words) - 14:47, 24 September 2023
- * Fixed crash when disconnecting character while crafting. * New furnace recipes are now available only after the corresponding research is done.6 KB (978 words) - 14:48, 24 September 2023
- * Removed accumulator research and requirement from the 2nd beta level. * Added a way to specify recipe hidden, so it doesn't appear in the crafting window.25 KB (3,880 words) - 14:48, 24 September 2023
- * Charge in [[accumulator]]s, [[Personal battery|battery armor modules]], and flying robots. ...layer avatar moving their body and equipment around, mining, building, and crafting, performs work. Unlike in real life, this doesn't require any energy (i.e.7 KB (1,201 words) - 19:00, 24 September 2023
- * Fixed crash when character disconnected from player is crafting. ([http://www.factorioforums.com/forum/posting.php?t=10000 more]) * Fixed the freezes and wrong behavior when manually crafting recipes with probabilities. ([http://www.factorioforums.com/forum/posting.p57 KB (8,673 words) - 14:46, 24 September 2023
- * research-and-minerals == {{Prototype page|armor}} ==151 KB (8,962 words) - 14:59, 25 October 2024
- * The foundry, a new building for crafting with molten materials, can be researched here. It is used to process lava a ...plant, Fulgora's equivalent to the foundry, is found here. It is used for crafting electrical-based items such as lightning rods, supercapacitors, and modules37 KB (5,760 words) - 16:36, 18 October 2024
- * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.c * Surplus items from crafting are again available for crafting other items.80 KB (11,528 words) - 14:46, 24 September 2023
- | /enable-research-queue | /enable-research-queue35 KB (5,046 words) - 17:23, 30 October 2024
- ...25px]] ) in the [[shortcut bar]]. (Available once [[Construction robotics (research)|construction robotics]] is researched in at least one game.) ...sh-can icon labelled '''Destroy deconstruction planner''' ( [[File:TrashCan.png|25px]] ) in the top right of its settings window.17 KB (2,686 words) - 16:04, 6 June 2024
- * Fixed that cancelling a recipe in the crafting queue would reset the crafting timer unnecessarily. ([https://forums.factorio.com/22823 more]) * Fixed crash when exiting the map editor while holding power armor on the cursor. ([https://forums.factorio.com/21762 more])100 KB (14,717 words) - 14:46, 24 September 2023
- ...d ability to shift click a research in the technology screen to start that research. * Fixed that non-square crafting machines without fluid boxes didn't rotate correctly. ([https://forums.fact237 KB (33,800 words) - 14:47, 24 September 2023
- * Fixed that research bonus could be set to negative. ([https://forums.factorio.com/51114 more]) ...it field of a blueprint book in the shared pane would get reset every time crafting finished. ([https://forums.factorio.com/48771 more])132 KB (18,979 words) - 14:46, 24 September 2023
- * Fixed that capture-spawner research trigger reported incorrect type. ([https://forums.factorio.com/118279 more] * Fixed that the select-recipe GUI did not work correctly if you re-bound the crafting hotkeys. ([https://forums.factorio.com/118383 more])105 KB (14,707 words) - 18:55, 30 October 2024