Technologies
Revision as of 19:14, 29 April 2017 by FatMcK (talk | contribs) (→Armor modules: added personal roboports)
Technologies are researched in labs using science packs.
Every technology needs certain amount of science packs per science pack type to be researched, for example the logistics 1 technology requires 20 science pack 1 to be placed in labs while the technology is selected for research.
Achievements
- Main article: Achievements
Technologies are directly connected to the following achievement:
- Tech maniac
- Research all technologies
All technologies
This is a list of all technologies that are currently researchable in the game.
The tree of technologies:
Machines
- Advanced electronics
- Automation
- Effect transmission
- Electric energy accumulators
- Electric energy distribution 1
- Fluid handling
- Logistics
- Oil processing
- Rocket silo
- Solar energy
- Stack inserter
Military
Bonuses
- Bullet damage
- Bullet shooting speed
- Combat robot damage
- Flamethrower damage
- Follower robot count
- Grenade damage
- Gun turret damage
- Inserter capacity bonus
- Lab research speed
- Laser turret damage
- Laser turret shooting speed
- Rocket damage
- Rocket shooting speed
- Shotgun shell damage
- Shotgun shell shooting speed
- Worker robot cargo size
- Worker robot speed
Player augmentation
Defense
Crafting
- Advanced material processing
- Advanced oil processing
- Alien technology
- Battery
- Concrete
- Electronics
- Engine
- Explosives
- Flammables
- Flight
- Landfill
- Laser
- Logistic system
- Optics
- Plastics
- Robotics
- Steel processing
- Sulfur processing
Transportation
Armor modules
- Battery equipment
- Discharge defense
- Energy shield equipment
- Exoskeleton equipment
- Nightvision equipment
- Personal laser defense
- Portable fusion reactor
- Portable solar panel
- Personal roboport
Modules
Obsolete technologies
This is a list of obsolete technologies that were removed.
Advanced chemistry | Chemistry | Iron working | Rocket defense |