Prototype/Car: Difference between revisions

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(format guns type less weirdly)
(1.1.74: immune_to_cliff_impacts added)
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{{Prototype property|immune_to_rock_impacts|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|immune_to_rock_impacts|[[Types/bool|bool]]|false|optional=true}}
If this car gets damaged by driving over/against [[Prototype/SimpleEntity#count_as_rock_for_filtered_deconstruction|rocks]].
If this car gets damaged by driving over/against [[Prototype/SimpleEntity#count_as_rock_for_filtered_deconstruction|rocks]].
{{Prototype property|immune_to_cliff_impacts|[[Types/bool|bool]]|true|optional=true}}
If this car gets damaged by driving against [[Prototype/Cliff]]s.


{{Prototype property|turret_rotation_speed|[[Types/double|double]]|0.01|optional=true}}
{{Prototype property|turret_rotation_speed|[[Types/double|double]]|0.01|optional=true}}

Revision as of 17:55, 16 December 2022

Template:Prototype parent Entity with specialized properties for acceleration, braking, and turning.

Template:Prototype TOC

Usage in base

Mandatory properties

This prototype inherits all the properties from Prototype/Vehicle.

Template:Prototype property Animation speed 1 means 1 frame per tile.

Template:Prototype property Modifies the efficiency of energy transfer from burner output to wheels.

Template:Prototype property

Template:Prototype property

Template:Prototype property Must be a burner energy source when using "burner", otherwise it can also be a void energy source.

Template:Prototype property Size of the car inventory.

Optional properties

Template:Prototype property Animation speed 1 means 1 frame per tile.

Template:Prototype property Must have the same frame count as animation.

Template:Prototype property

Template:Prototype property If this car prototype uses tank controls to drive.

Template:Prototype property If this car is immune to movement by belts.

Template:Prototype property If this car gets damaged by driving over/against Prototype/Trees.

Template:Prototype property If this car gets damaged by driving over/against rocks.

Template:Prototype property If this car gets damaged by driving against Prototype/Cliffs.

Template:Prototype property

Template:Prototype property Timeout in ticks specifying how long the turret must be inactive to return to the default position.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property The names of the Prototype/Guns this car prototype uses.