Prototype/Car: Difference between revisions
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{{Prototype property|sound_no_fuel|[[Types/Sound|Sound]]|optional=true}} | {{Prototype property|sound_no_fuel|[[Types/Sound|Sound]]|optional=true}} | ||
{{Prototype property|track_particle_triggers|[[Types/FootstepTriggerEffectList|FootstepTriggerEffectList]]|optional=true}} | |||
{{Prototype property|guns|[[Types/table|table]] of [[Types/string|string]]s of prototype names|optional=true}} | {{Prototype property|guns|[[Types/table|table]] of [[Types/string|string]]s of prototype names|optional=true}} | ||
The guns this car prototype uses. | The guns this car prototype uses. |
Revision as of 11:44, 20 May 2020
Template:Prototype parent Entity with specialized properties for acceleration, braking, and turning.
Usage in base
Mandatory properties
This prototype inherits all the properties from Prototype/Vehicle.
Template:Prototype property Animation speed 1 means 1 frame per tile.
Template:Prototype property Modifies the efficiency of energy transfer from burner output to wheels.
Template:Prototype property Must be a burner energy source when using "burner", otherwise it can also be a void energy source.
Template:Prototype property Size of the car inventory.
Optional properties
Template:Prototype property Animation speed 1 means 1 frame per tile.
Template:Prototype property If this car prototype uses tank controls to drive.
Template:Prototype property If this car is immune to movement by belts.
Template:Prototype property If this car gets damaged by driving over/against Prototype/Trees.
Template:Prototype property If this car gets damaged by driving over/against rocks.
Template:Prototype property Timeout in ticks specifying how long the turret must be inactive to return to the default position.
Template:Prototype property The guns this car prototype uses.