Quickbar: Difference between revisions
m (Move Configure Visible image to top of section to improve formatting. →Basic Usage) |
m (Adjusted Inventory Counts image so it doesn't overflow next section (I couldn't seem to get vertical alignment modifiers to work so instead just moved its tag into previous section. )) |
||
Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
[[File:Quickbar-example.png|thumb|right|450px|An example of a Quickbar layout. Two visible bars containing various entities plus an [[upgrade planner]] and two [[blueprint book]]s.]] | [[File:Quickbar-example.png|thumb|right|450px|An example of a Quickbar layout. Two visible bars containing various entities plus an [[upgrade planner]] and two [[blueprint book]]s.]] | ||
Line 40: | Line 39: | ||
* Clicking {{Keybinding|lmb}} on a filled slot will, when that item is contained in the inventory, place one [[Stack]] in the hand. | * Clicking {{Keybinding|lmb}} on a filled slot will, when that item is contained in the inventory, place one [[Stack]] in the hand. | ||
[[File:Quickbar-InventoryItemvsGhostItem.png|frame|right|The player is carrying 300 [[Express transport belt|express belts]] but no [[Fast transport belt|fast belts]].]] | |||
* Clicking {{Keybinding|rmb}} will place half a stack in the hand. | * Clicking {{Keybinding|rmb}} will place half a stack in the hand. | ||
* If a slot is clicked while another item is in the hand, the held item will change to the newly clicked item. | * If a slot is clicked while another item is in the hand, the held item will change to the newly clicked item. | ||
* If a given item is not available in the inventory the game can optionally give an entity ghost. This feature can be enabled by selecting '''Pick ghost item if no items are available''' in '''Settings->Interface'''. | * If a given item is not available in the inventory the game can optionally give an entity ghost. This feature can be enabled by selecting '''Pick ghost item if no items are available''' in '''Settings->Interface'''. | ||
=== Inventory counts === | === Inventory counts === | ||
Revision as of 00:02, 6 March 2019
The Quickbar is a user interface component that provides the player with a quick way to select items, blueprints, blueprint books, deconstruction planners and upgrade planners without needing to open the inventory. It is always visible at the bottom of the screen. It shows between one and four bars from a set of ten available bars, each bar containing 10 slots. Clicking any filled slot will place the chosen item in the player's hand if available in the inventory. It can also be configured to provide an entity ghost of any item the player is not currently carrying. The Quickbar also allows blueprints and books to be pinned directly from the blueprint library, allowing quick access to these blueprints without cluttering the inventory.
A shortcut to items, not an inventory
In previous versions of the game the Toolbelt was also an inventory. The Quickbar is not. It can contain links to any item in the game, regardless of whether it is currently in the player's inventory.
Ten quickbars available
In total the player has 10 different quickbars available for use, providing space to shortcut up to 100 different items. To see all the quickbars, click the number against any visible bar.
Basic Usage
Setting the number of visible quickbars
The game defaults to showing two quickbars. This can be changed to between one and four visible at a time. This is configured with the Active quickbars option in Settings->Interface.
There is no research connected to the Quickbar; the player can access all quickbars from the beginning of the game.
What can be placed on a quickbar
- Any type of entity, including modded entities. Items can be added regardless of whether they are currently being carried.
- Any blueprint, blueprint book, deconstruction planner or upgrade planner in the player's inventory.
- Blueprints and blueprint books directly from the blueprint library.
Adding and removing items
- Click Left mouse button on an empty slot to use the item selection window to choose what entity will appear in that slot.
- With an item in the hand, click Left mouse button or Middle mouse button on an empty slot to pin the item in that slot.
- To clear a filled slot click Middle mouse button on it.
- On macOS the default binding is instead Command-Right-Click.
- A slot must be cleared before a new item can be placed in it.
Accessing items
- Clicking Left mouse button on a filled slot will, when that item is contained in the inventory, place one Stack in the hand.
- Clicking Right mouse button will place half a stack in the hand.
- If a slot is clicked while another item is in the hand, the held item will change to the newly clicked item.
- If a given item is not available in the inventory the game can optionally give an entity ghost. This feature can be enabled by selecting Pick ghost item if no items are available in Settings->Interface.
Inventory counts
Items that the player has in their inventory will show a number underneath indicating the total amount carried. Items not present in the inventory will have no number and appear dimmed.
Accessing multiple quickbars
With the mouse
Clicking on the number next to any Quickbar will bring up a list of all 10 quickbars. Then clicking the number against any other quickbar will move that bar into the position originally selected.
With the keyboard
Three different methods are provided for manipulating the visible quickbars using the keyboard:
- Select quickbar shortcuts, defaulting to Shift-1 through Shift-0.
- Pressing one of these shortcuts will change the top visible quickbar to the bar selected by the shortcut.
- Next active quickbar and Previous active quickbar shortcuts. Not bound by default.
- Pressing Next active quickbar will change the top quickbar to the next highest number. For example if have bar 3 is in the top position, it will change to bar 4. If pressed when bar 10 is at the top, bar 1 appears in its place.
- Pressing Previous active quickbar does the opposite; bar 3 would change to bar 2. If pressed when bar 1 is at the top, bar 10 appears in its place.
- Rotate active quickbars, defaulting to X.
- This rotates all the visible quickbars down to the next position. The bottom bar goes to the top. It does not change which quickbars are visible, only their relative positions.
Blueprints, blueprint books and planners on the quickbar
It is possible to pin blueprints, blueprint books, deconstruction planners and upgrade planners to any quickbar slot.
From the inventory
Any blueprint, blueprint book or planner currently in the inventory can be pinned to a quickbar slot. If the item in question is deleted or destroyed the quickbar link for it will be automatically removed. If the item is removed from the inventory, for example by being placed in a chest, the quickbar link will remain but will not function until the blueprint or planner returns to the player's inventory or is destroyed.
Right mouse button on a quickbar slot containing a blueprint, blueprint book or planner will open that item's details window.
Direct from the Blueprint Library
It is also possible to pin blueprints and blueprint books directly from the blueprint library. These appear differently to blueprints pinned from the player's inventory - they have a darker background, and no dotted border. There is no visual distinction between a blueprint book and a blueprint unless the tooltip is viewed.
The big advantage of pinning from the library is that it provides permanent and quick access to the blueprints in question without the player needing to keep copies of them in their inventory. This saves inventory space for other purposes.
Clicking with Right mouse button on the quickbar link for a library blueprint or book will directly access the library copy. This can usually be noticed as the blueprint library UI will also appear in the background, behind the UI for the item itself. The player should be careful when accessing library blueprints in this way - clicking the Delete button will permanently remove them from the library!
Selecting quickbar items with the keyboard
In addition to using the mouse to click on an item slot it is also possible to select items using keyboard shortcuts. Combined with the Select quickbar shortcuts for accessing specific bars, this provides the ability to select any one of up to 100 different items with at most two successive keyboard shortcuts.
Two sets of 10 hotkeys are available: one set for accessing items on the top visible bar, the second set for the second visible bar.
Shortcut 1-10 (top bar)
- The keyboard shortcuts named Shortcut 1 to Shortcut 10 access the items on the top bar currently visible.
- The default bindings are 1 through 0 for items 1 to 10 respectively.
Secondary Shortcut 1-10 (second bar)
- The keyboard shortcuts named Secondary Shortcut 1 to Secondary Shortcut 10 access the items on the second bar currently visible.
- These are not bound by default. An example binding could be Control-1 through Control-0.
History
- 0.17.0:
- Introduced