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You can download the mods from the following places:
You can download the mods from the following places:


* [https://mods.factorio.com/ Mod portal (website)]
* [https://mods.factorio.com/ 모드포털 (웹사이트)]
* Mod portal (in-game)
* 모드포탈 (게임내)
* [https://forums.factorio.com/viewforum.php?f=14&sid=68de6ef9ee46dcd7566653335917752b Mod subforum]
* [https://forums.factorio.com/viewforum.php?f=14&sid=68de6ef9ee46dcd7566653335917752b 모드 서브포럼]


=== Mod portal (website) ===
=== 모드포털 (웹사이트) ===


Factorio's developers created the [https://mods.factorio.com/ mod portal (website)] to allow the players to share mods. A mod you download from the website comes in the form of a zipped file. To install the mod, you need to copy the zipped file into the mods directory located under the [[Application_directory#User_Data_directory|user data directory]] without unzipping it. You can verify whether or not you installed it correctly by viewing the mods list which you can access through the game's main menu.
팩토리오의 개발자들은 [https://mods.factorio.com/ 모드포털 (웹사이트)] 을 사용자들에게 공유하기 위하여 만들어 놓았다. 웹사이트를 통하여 압축된 모드파일을 다운받을 수 있다. 모드 설치를 하려면 압축파일을 모드폴더 [[Application_directory#User_Data_directory|user data directory]] 위치에 다운받아 압축을 풀지 않은 상태에서 넣어놓으면 된다. 게임의 메인메뉴를 통하여 모드가 정상작동하는것인지 확인하고 검증할 수 있다.


=== Mod portal (in-game) ===
=== Mod portal (in-game) ===

Revision as of 02:06, 22 January 2019

This page tells you how to download and install mods, and gives a quick overview of what you should keep in mind when creating a mod. For more detailed instructions on creating mods, you may view the modding tutorial page. If you are looking for the modding API, check out the official Factorio Lua API documentation website. If you wish to know where to install a mod which is in a zipped format, please read the instructions on the application directory page.

Downloading & installing mods

You can download the mods from the following places:

모드포털 (웹사이트)

팩토리오의 개발자들은 모드포털 (웹사이트) 을 사용자들에게 공유하기 위하여 만들어 놓았다. 웹사이트를 통하여 압축된 모드파일을 다운받을 수 있다. 모드 설치를 하려면 압축파일을 모드폴더 user data directory 위치에 다운받아 압축을 풀지 않은 상태에서 넣어놓으면 된다. 게임의 메인메뉴를 통하여 모드가 정상작동하는것인지 확인하고 검증할 수 있다.

Mod portal (in-game)

The mods displayed on the mod portal (website) should show in the in-game mod portal which you can access through the game's main menu. The differences in the in-game mod portal are that you can use it to both automatically download and install mods, and to enable or disable the mods.

Mod subforum

Some mod creators upload their mods to the official mod subforum to showcase their work without submitting to the mod portal or to get feedbacks from the community on their mods before updating or sending them to the mod portal. An uploaded mod should show as an attachment. Occasionally, a mod you download from the subforum comes in the form of a zipped file. You need to copy it into the mods directory located under the user data directory to install it — you do not have to unzip it. You can verify whether or not you installed it correctly by viewing the mods list which you can access through the game's main menu.

Dependencies

Many mods use Factorio's base mod as their only dependency which you do not have to install separately. However, some mods may require you to install other mods for them to work and can also make suggestions for you to install other mods for them to extend their functionality.

Required dependency

When a mod you installed requires you to install another mod for it to work, the other mod, in this case, is a required dependency.

Optional dependency

When a mod makes a suggestion to install another mod, but if it does not need that other mod for it to work, the other mod, in this case, is an optional dependency. You can install the optional dependencies which extend the functionality of a mod to enhance your gaming experience with the mod.

Sidenote

Currently, the in-game mod portal does not automatically download neither required nor optional dependencies; therefore, it is up to the user to find and install them. However, such process is expected to be made automatic in the future.

Creating mods

See also: Tutorial:Modding

API documentation

Lua scripting

You need to use the Lua programming language (version 5.2.1) to create any mods in Factorio. The game's mod system injects your code into the startup and to the data construction stage of the game. You can use any text editor to write the code for your mod. Well-known text editors that offer syntax highlighting for Lua are Notepad++ and Sublime Text.

Useful resources for Lua:

Basic structure of a mod

Factorio's mods are distributed in ZIP archives and contain several important files that Factorio looks for when loading mods. These files are listed below, and the required files are colored red.

  • ExampleMod_0.0.1.zip
    • info.json
    • control.lua
    • data.lua
    • data-updates.lua
    • data-final-fixes.lua

Licensing

Every mod requires a license since Factorio v0.11. If a mod has no license, it is assumed to have a Creative Commons license — Attribution-Noncommercial 4.0 International (CC BY-NC 4.0). However, it is possible to purposely make the mod unlicensed, to allow the code within it to be available to the public domain. The most popular distribution licenses for Factorio mods are the MIT license and the GPLv3 license.

Other useful legal links include:

See also

  • Category:Technical — Documentation of technical formats and API's not related to modding