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Tile: Difference between revisions

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1 tile is generally assumed to be 1 square meter in size (like Minecraft). According to [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=9182&p=73352#p73349 this discussion], this assumption seems to be true.
1 tile is generally assumed to be 1 square meter in size (like Minecraft). According to [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=9182&p=73352#p73349 this discussion], this assumption seems to be true.
== Length or area? ==
If you want to make it clear whether you are referring to a tile as length or area please use something like "tile length", "square tiles", "tile^2" or similar, but in most cases it should be clear.

Revision as of 18:07, 4 May 2018

A tile is the smallest piece of the world map. The whole Factorio world is made out of them.

Tiles are used as a unit for measuring area and distance.

A Chunk (32x32 tiles) is the next largest unit for area/distance.

How to see tiles and chunks?

You can either

Examples

  • Area covered by Radar: about 100 tiles diameter (100 tiles in each direction, bounded to the matching Chunk, read about Radar to understand this)
  • Speed of a basic Transport belt: about 1.8 tiles/sec.
  • It takes about 1 minutes and 52 seconds to run 1000 tiles without speed up. [1] (As a side note, this would mean that the character is a very healthy person.)

Real size of tiles

1 tile is generally assumed to be 1 square meter in size (like Minecraft). According to this discussion, this assumption seems to be true.