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[[Storage]] is a concept, about '''storing enormous masses of items'''. Under normal circumstances, you don't need to store many items. Especially in the beginning game every item counts and that means, you should try to keep the ways short (belts store a serious amount of items) and don't use chests so much. Instead, you should '''keep the items in flow''', pass them as fast as possible/affordable from production step to the next step to create higher leveled items, instead of storing it.


So, when speaking from storages, we mean '''concepts, which are really needed to keep the production in flow'''. Some of them work only together with [[Logistic network]]. Most used for:
''Storage'' is the concept of '''storing items'''. Under normal circumstances, it's unnecessary to store many different types of items. Instead, the player should keep items flowing by passing them as fast as possible/affordable from production step to the next step to create higher level items, instead of storing them.
 
* [[Railway network/Train station]]
* [[Storage/Production buffers]]
* [[Storage/Handling overproduction]]




== Overview ==
== Overview ==


* [[Storage/Stack]]: a stack is the basic element to store items.
* [[Storage/Stack]]: a stack is the basic element to store items. A stack goes into a slot in an inventory.
* [[Chests]]: the most obvious storage.
* [[Chests]]: the most common form of storage.
** smart chest
* [[Vehicle]]: Vehicles can store a significant amount of  items, more than chests.
** logistic chests
** [[Car]]: The car has a very huge inventory.
*** usage of the storage chest
** [[Cargo wagon]]: Has 30 slots for storage.
* [[Vehicle]]: vehicles can store a significant amount of  items
* [[Transport belts]]: The amount of items on a transport belt can be deceivingly high, especially at [[train stop]]s and in production where this must be taken into account. [[Splitter]]s and [[underground belt]]s also hold a small amount of items.  
** [[Car]]: the car has a very huge inventory
** [[Cargo wagon]]: stores about 1000 resource-items.
* [[Transport belts]]: The amount of items on a transport belt can be astonishing high, [[Transport belts/Physics|calculate with 7 items]] per tile!  Especially at train stations and in production streets this must be taken into account. Splitters and underground belts can be also used as storage. Splitters have a special behavior, which makes them well useable as storage at train stations (fast in, slow out), while underground belts don't take away space.
 
== Layout types ==


=== Simple buffers ===
=== Simple buffers ===


* belt, inserter, chest
The most common form of storage, buffers are useful when a factory only uses a resource intermittently. By creating a buffer, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce, such as [[Science pack]]s.
* limit number of stored items (stack reduction & circuit network)
* splitter cascade
 
=== Production buffers ===


* Belts
Some examples of buffers include:
: they store about 72 items per 10 belts (both sides of the belt lane used
* Chests with stack limitation/stack reduction
: There is a big red cross in the inventory view. Press this and move the limit-marker to the wanted amount of stacks, which can be filled by inserter/logistic bots.
* Chests with circuit network
* Smart chests with logistic network


=== Train station with belts ===
* [[belt transport system|Belts]]
 
: Belts store about 72 items per 10 belts when both sides of the belt are used.
=== Train station with logistic network ===
* [[Chests]]
 
: Chests can be used to create larger buffers of items.
=== Other buffers with logistic networks ===
* Machine Buffer
 
: [[Assembling machine]]s and other production machines can hold a very small amount of items in their output slot. They will stop working until these items are emptied.
* [[Storage/Production buffers]]: layouts, examples
 
=== Related ===
* [[Inserters]]
 
=== Nearby ===
* [[Inserters]]
* [[Storage/Stack]]
 
== Behavior ==
 
 
=== Stacks ===
 
 
== Special behavior ==
 
* [[Logistic network/Meaning of negative numbers]]
* [[Storage/Wagon/Using as "big chest"]]


== Examples/Discussion ==
== Examples/Discussion ==


* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6667 Belt buffers]
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6667 Belt buffers]
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=8378 network monitored ressource buffer + autosorter]
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=8378 network monitored resource buffer + autosorter]
* [https://forums.factorio.com/viewtopic.php?f=8&t=23797 Using a Cargo Car as a Buffer]  


== See also ==
== See also ==
* [[Transport network]]
* [[Belt transport system]]
** [[Belt transport system]]
* [[Inserters]]
* [[Crafting network]]
* [[Crafting network]]
* [[Logistic network]]
* [[Logistic network]]
* [[Storage/Production buffers]]
* [[Storage/Stack]]


[[Category: Transport network]] [[Category: Storages]]
[[Category: Transport network]] [[Category: Storages]]

Revision as of 21:23, 18 July 2016


Storage is the concept of storing items. Under normal circumstances, it's unnecessary to store many different types of items. Instead, the player should keep items flowing by passing them as fast as possible/affordable from production step to the next step to create higher level items, instead of storing them.


Overview

  • Storage/Stack: a stack is the basic element to store items. A stack goes into a slot in an inventory.
  • Chests: the most common form of storage.
  • Vehicle: Vehicles can store a significant amount of items, more than chests.
    • Car: The car has a very huge inventory.
    • Cargo wagon: Has 30 slots for storage.
  • Transport belts: The amount of items on a transport belt can be deceivingly high, especially at train stops and in production where this must be taken into account. Splitters and underground belts also hold a small amount of items.

Simple buffers

The most common form of storage, buffers are useful when a factory only uses a resource intermittently. By creating a buffer, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce, such as Science packs.

Some examples of buffers include:

Belts store about 72 items per 10 belts when both sides of the belt are used.
Chests can be used to create larger buffers of items.
  • Machine Buffer
Assembling machines and other production machines can hold a very small amount of items in their output slot. They will stop working until these items are emptied.

Examples/Discussion

See also