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Fluid system: Difference between revisions

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m (Grey moved page Liquids to Liquids system: renaming of "networks" to systems)
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* [[Liquids/Piping]]
* [[Liquids/Piping]]
* [[Liquids/Throughput]]
* [[Liquids/Throughput]]
* [[Liquids/Oil processing|Oil processing]]
* [[Liquids/Hot|Hot liquids]]
* [[Liquids/Pipe physics|Pipe physics]]


==Notes==
==Notes==

Revision as of 08:57, 2 April 2016

Liquids (note) are non-solid items like water and oil.

Behavior

Liquids can only exist inside pipes and certain buildings, meaning they cannot be carried by the player, moved using inserters, or dropped on the ground. They are counted in continuous fractions, rather than discrete integers. Liquids can be silently destroyed by removing buildings or pipes, mixing types of liquid, or at the output of a steam engine.

Flow mechanics

Main article: Liquids/Pipe physics

All types of liquid have the same properties, like their fluidity, density, and heat capacity.

Using water to generate power

Main articles: Liquids/Hot, Electricity/Generator, Power Production

Liquids can be used to generate power.

Oil processing

Main article: Liquids/Oil processing

History

Water was the first liquid to be added to the game. In v0.9 the oil processing system, and therefore new liquids, including crude oil and petroleum gas, were added.

See also

Notes

  1. "Fluids" is the proper term for the concept this article is about, as it explains the properties and uses of both liquids and gases.