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Exoskeleton: Difference between revisions

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(Changed out electrical engine requirements for total raw requirements)
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<tr><td style="text-align: left;">Power consumption</td><td>200W (when moving only)</td></tr>
<tr><td style="text-align: left;">Power consumption</td><td>200W (when moving only)</td></tr>
|input        =Time, 10 + Steel plate, 20 + Processing unit, 10 + Electric engine unit, 30
|input        =Time, 10 + Steel plate, 20 + Processing unit, 10 + Electric engine unit, 30
|raw          =time, 1960 + heavy oil, 60 + iron plate, 810 + copper plate, 240 + steel plate 50 + sulfuric acid, 15 + plastic 120
|raw          =time, 1960 + heavy oil, 60 + iron plate, 810 + copper plate, 240 + steel 50 + sulfuric acid, 15 + plastic bar, 120
|technologies =Basic exoskeleton equipment (research)
|technologies =Basic exoskeleton equipment (research)
|producers    =Manual + Assembling machine 2 + Assembling machine 3
|producers    =Manual + Assembling machine 2 + Assembling machine 3

Revision as of 18:17, 16 March 2016

Template:Item Note that Electrical engine units require Assembling machines, and Processing units require Chemical plants, so Basic exoskeletons may not be created from raw by hand.


The Basic exoskeleton equipment enhances the movement speed (by 30%) of your character when inserted in a Modular armor. It consumes 200W (200J/s) of power when used and will not work if power is not provided. It occupies a 2x4 (tall rectangle) in the modular armor. It is possible to use multiple exoskeletons in modular armor, and the speed bonus will stack additively. There is no speed limit, it is limited only by the amount of room available in your armor.


See also

Template:EquipNav