Alerts: Difference between revisions
HeliGungir (talk | contribs) →History: 2.1 alerts GUI |
HeliGungir (talk | contribs) Reworked summary. Updated alert configuration for 2.1.18 GUI and button. Moved legacy syntax into a subsection (I am hesitant to outright deleted it) |
||
| Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
[[File:steel_furnace_warning_icon.gif|right]]'''Alerts''' | [[File:steel_furnace_warning_icon.gif|right]]'''Alerts''' and '''warning icons''' are notifications and status indicators that inform players about potential issues with their factory. | ||
Alerts last between 5 and 30 seconds depending on the type | Alerts display to the right of the [[quickbar]] and some play a sound. They globally inform players of the status of the factory, including missing construction material or entities being destroyed. Alerts last between 5 and 30 seconds depending on the type (see the table below). Custom alerts can be displayed using [[programmable speaker]]s. | ||
Alerts can be clicked to show the position of the entity which caused the alert in [[remote view]]. Hovering over an alert enlarges the associated alert icons on the map and shows arrows on the screen edges that point to the positions of the entities that caused the alert. | |||
Warning icons are shown directly on a given entity and indicate its status, such as low power or low ammunition. They last until the object's status changes. | |||
== Configuration of alerts == | == Configuration of alerts == | ||
Alert types can be toggled and muted from the alert configuration button above the minimap. This GUI can also be opened with the <code>/alerts</code> command in the [[console]]. | |||
=== Legacy syntax === | |||
''This section describes content prior to game version 2.1.7'' | |||
The <code>/alerts</code> command does not disable achievements. Its syntax is | |||
/alerts <enable/disable/mute/unmute> <alert type> | /alerts <enable/disable/mute/unmute> <alert type> | ||
Available alert types are: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair_packs, platform_tile_building_blocked, turret_out_of_ammo, turret_fire, custom, no_storage, train_out_of_fuel, train_no_path, no_platform_storage, collector_path_blocked, unclaimed_cargo, no_roboport_storage, and pipeline_overextended. | Available alert types are: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair_packs, platform_tile_building_blocked, turret_out_of_ammo, turret_fire, custom, no_storage, train_out_of_fuel, train_no_path, no_platform_storage, collector_path_blocked, unclaimed_cargo, no_roboport_storage, and pipeline_overextended. | ||
== List of alerts == | == List of alerts == | ||
Revision as of 22:26, 20 September 2026

Alerts and warning icons are notifications and status indicators that inform players about potential issues with their factory.
Alerts display to the right of the quickbar and some play a sound. They globally inform players of the status of the factory, including missing construction material or entities being destroyed. Alerts last between 5 and 30 seconds depending on the type (see the table below). Custom alerts can be displayed using programmable speakers.
Alerts can be clicked to show the position of the entity which caused the alert in remote view. Hovering over an alert enlarges the associated alert icons on the map and shows arrows on the screen edges that point to the positions of the entities that caused the alert.
Warning icons are shown directly on a given entity and indicate its status, such as low power or low ammunition. They last until the object's status changes.
Configuration of alerts
Alert types can be toggled and muted from the alert configuration button above the minimap. This GUI can also be opened with the /alerts command in the console.
Legacy syntax
This section describes content prior to game version 2.1.7
The /alerts command does not disable achievements. Its syntax is
/alerts <enable/disable/mute/unmute> <alert type>
Available alert types are: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair_packs, platform_tile_building_blocked, turret_out_of_ammo, turret_fire, custom, no_storage, train_out_of_fuel, train_no_path, no_platform_storage, collector_path_blocked, unclaimed_cargo, no_roboport_storage, and pipeline_overextended.
List of alerts
| Alert | Type | Description | Duration |
|---|---|---|---|
| entity_under_attack | X objects are being damaged. | 10 seconds | |
| entity_destroyed | X objects were destroyed. | 30 seconds | |
| no_material_for_construction fluid_mixing |
X objects are missing the material for construction. X objects can't be constructed due to fluid mixing. |
10 seconds | |
| no_storage | Not enough logistic network storage space available. | 5 seconds | |
| not_enough_construction_robots | X objects are missing construction robots. | 10 seconds | |
| not_enough_repair_packs | X objects are missing repair packs. | 10 seconds | |
| turret_fire | X turrets are engaged with the enemy. | 5 seconds | |
| train_out_of_fuel | Train out of fuel. | 5 seconds | |
| (Any) | custom | (Any message from a programmable speaker.) | 10 seconds |
List of warning icons
| Icon | Description |
|---|---|
| This turret is missing ammunition. | |
| This object is low on power. | |
| This power-consumer is not connected to a power-generator/this power-generator is not connected to a power-consuming object. | |
| This object is missing fuel. | |
![]() |
This object is missing the material for construction. |
| This object's internal energy buffer is low. | |
| This logistic chest is outside the reach of a roboport. | |
| This asteroid collector's range is blocked, and the arms cannot reach for asteroids. | |
| The destination is full of resources, making the offload impossible. | |
![]() |
The building is under threat by a lightning storm on Fulgora |
![]() |
The building is under severe threat by a lightning storm on Fulgora. |
| This building needs a fluid. | |
| This captive biter spawner building needs bioflux | |
| This biochamber | |
| This building is frozen on Aquilo | |
| No path available. | |
| There is no space available on the space platform | |
| This roboport has no space available. | |
| This pipeline is disabled. | |
| Resources are depleted in the building's area. | |
| The cargo is unclaimed. |
History
- 2.1.18:
- Added side button for opening alerts configuration GUI.
- 2.1.13:
- Added an alert when an expansion base is built in a chunk with active radar coverage.
- 2.1.7:
- Added a GUI to the
/alertscommand.
- Added a GUI to the
- 2.0.7:
- Disabled the turret shooting alert by default.
- Added a new alert for construction and logistic robots that can't find free space in a roboport.
- Added a new alert for trains failing to pathfind to their target.
- Added a new alert for turrets running out of ammunition. It only sounds once right when the ammo is used up.
- Alert gui now shows an interactive list of recent alerts. (Friday Facts #400)


