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== Factorio 2.1 ==
== Factorio 2.1 ==


2.1 is planned to release in experimental towards the end of June 2026, with a stable release by the end of summer 2026. [https://factorio.com/blog/post/fff-440]
* Space Logistics Improvements [https://factorio.com/blog/post/fff-441]
** When a [[space platform]] is requesting construction materials from the planet, a rocket silo will request the number of items actually needed for construction, instead of a rocketful of each item requested.
** When a space platform requests many different items for construction (such as when the player pastes a complex space platform blueprint), the space platform will prioritize requesting [[space platform foundation]] and [[cargo bay]]s before other materials.
** Mods are now able to modify a [[rocket silo]]'s weight capacity.
 
* Space Platform Improvements
** When requesting an item from a planet, space platforms will now attempt to request it from ''all'' planets by default. There is now an optional filter to request an item from one specific planet.
** Space platforms will now always wait until all of its orbital drop slots are empty before leaving a planet.
** Platforms can now request items from the planet they are orbiting and/or other platforms in orbit around the same planet. All platforms have a checkbox in their UI to specify if they can deliver to other platforms or not.
 
* Circuit network additions
** Space platform requests can now be set by the circuit network
** [[Radar]] can now specify a "universe" channel to transmit to. Signals passed to the radar can be picked up by all other radars set to the same channel, even if they are located on a different planet or space platform.


2.1 will include:
*New achievements:
* Quality of life improvements
** Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [https://forums.factorio.com/viewtopic.php?p=669490#p669490]
* Small features
** This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.
* Fixes and game polish
* Modding improvements


New achievements:
2.1 is planned to release in experimental towards the end of June 2026, with a stable release by the end of summer 2026. [https://factorio.com/blog/post/fff-440]
* Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [https://forums.factorio.com/viewtopic.php?p=669490#p669490]
* This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.


2.1 will be the final update, with a shift afterwards to bug-fixing, platform compatibility, and modding features, while Wube begins to turn its focus to new, non-Factorio projects.
2.1 will be the final update, with a shift afterwards to bug-fixing, platform compatibility, and modding features, while Wube begins to turn its focus to new, non-Factorio projects.

Revision as of 14:40, 5 June 2026

This is a list of publicized information about the upcoming 2.1 update. As of September 19, 2025, a "Fixed for 2.1" section was created on the official forums[1], implying that there is an active 2.1 dev branch.

Factorio 2.1

  • Space Logistics Improvements [2]
    • When a space platform is requesting construction materials from the planet, a rocket silo will request the number of items actually needed for construction, instead of a rocketful of each item requested.
    • When a space platform requests many different items for construction (such as when the player pastes a complex space platform blueprint), the space platform will prioritize requesting space platform foundation and cargo bays before other materials.
    • Mods are now able to modify a rocket silo's weight capacity.
  • Space Platform Improvements
    • When requesting an item from a planet, space platforms will now attempt to request it from all planets by default. There is now an optional filter to request an item from one specific planet.
    • Space platforms will now always wait until all of its orbital drop slots are empty before leaving a planet.
    • Platforms can now request items from the planet they are orbiting and/or other platforms in orbit around the same planet. All platforms have a checkbox in their UI to specify if they can deliver to other platforms or not.
  • Circuit network additions
    • Space platform requests can now be set by the circuit network
    • Radar can now specify a "universe" channel to transmit to. Signals passed to the radar can be picked up by all other radars set to the same channel, even if they are located on a different planet or space platform.
  • New achievements:
    • Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [3]
    • This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.

2.1 is planned to release in experimental towards the end of June 2026, with a stable release by the end of summer 2026. [4]

2.1 will be the final update, with a shift afterwards to bug-fixing, platform compatibility, and modding features, while Wube begins to turn its focus to new, non-Factorio projects.

See also