In other languages:

Gleba: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Added description, recipes, spoilage)
No edit summary
Line 1: Line 1:
{{Languages}}
{{Languages}}
{{Stub}}
{{Stub}}
{{Upcoming}}
{{About/Space age}}
{{About/Space age}}
'''Gleba''' is a moist, agricultural planet with fungal hills and swampy lowlands.
'''Gleba''' is a moist, agricultural planet with fungal hills and swampy lowlands.


Line 14: Line 12:
* [[Biochamber]]{{SA}}
* [[Biochamber]]{{SA}}
* [[Biolab]]{{SA}}
* [[Biolab]]{{SA}}
* Stack inserter{{SA}}
* [[Stack inserter]]{{SA}}
* [[Rocket turret]]{{SA}}
* [[Rocket turret]]{{SA}}
* [[Spidertron]]
* [[Spidertron]]


== Mechanics ==
== Mechanics ==
=== Spoilage ===
=== Spoilage ===
Most biological products on Gleba are "spoilable". A spoilable item has an inherent timer attached to it, which begins at the item's creation. When the timer reaches 0, the item is transformed into [[spoilage]].{{SA}} This process is inevitable and cannot be stopped.
Most biological products on Gleba are "spoilable". A spoilable item has an inherent timer attached to it, which begins at the item's creation. When the timer reaches 0, the item is transformed into [[spoilage]].{{SA}} This process is inevitable and cannot be stopped.


Line 52: Line 48:


== History ==
== History ==
{{history|2.0.0|
{{history|2.0.7|
* Introduced in [[Space Age]]{{SA}} expansion.
* Introduced in [[Space Age]]{{SA}} expansion.
}}
}}


{{C|Planets}}
{{C|Planets}}

Revision as of 18:02, 21 October 2024

No-building-material-icon.png
This article is a stub, and not comprehensive.
You can help this wiki by expanding it.

Space Age expansion exclusive feature

Gleba is a moist, agricultural planet with fungal hills and swampy lowlands.

It is home to the pentapods, spider-like enemies who are attracted to the scent of biological processing.

Exclusive Items

The following items are unlocked on Gleba:

Mechanics

Spoilage

Most biological products on Gleba are "spoilable". A spoilable item has an inherent timer attached to it, which begins at the item's creation. When the timer reaches 0, the item is transformed into spoilage. This process is inevitable and cannot be stopped.

The exact time differs per item, ranging anywhere from a few minutes to 2 hours. This means that item throughput is more important than ever on Gleba, and buffering a large stockpile is ineffective, as items can spoil within containers.

When crafting with spoilable items, the end product will inherit its freshness value from its ingredients. For example, if you craft an item from a 20% spoiled ingredient, the product will also be 20% spoiled.

The agricultural science pack does spoil, which will gradually decrease its research value, so the player is incentivized to build a fast space platform to bring them back to Nauvis.

Spoilable items are used as ingredients in a few non-spoilable items, such as the biochamber. In these, the freshness value of the ingredients do not matter in the product being produced.

Spoilable Item Times
Item Time Special effect on spoiling
Agricultural science pack
Biter egg Spawns a big biter
Pentapod egg Spawns a wriggler
Please add to this list

See also

History