Prototype/Shortcut: Difference between revisions

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Revision as of 17:53, 16 August 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/ShortcutPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Template:Prototype parent Definition for a shortcut button in the shortcut bar.
This is not a custom keybinding (keyboard shortcut), for that see Prototype/CustomInput.

Template:Prototype TOC

Mandatory properties

Inherits all properties from PrototypeBase.

Template:Prototype property One of "toggle-alt-mode", "undo", "copy", "cut", "paste", "import-string", "toggle-personal-roboport", "toggle-equipment-movement-bonus", "spawn-item" and "lua".

If this is "lua", defines.events.on_lua_shortcut is raised when the shortcut is clicked.

Template:Prototype property Scales to fit a 16x16-pixel square.
Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.

Optional properties

Template:Prototype property Name of a Prototype/Item. The item to create when clicking on a shortcut with the action set to "spawn-item". The item must have the "spawnable" flag set.

Template:Prototype property Name of a Prototype/Technology. The technology that must be researched before this shortcut can be used. Once a shortcut is unlocked in one save file, it is unlocked for all future save files.

Template:Prototype property Must be enabled for the Factorio API to be able to set the toggled state on the shortcut button, see LuaPlayer.set_shortcut_toggled.

Template:Prototype property Name of a custom input or vanilla control. This is only used to show the keybind in the tooltip of the shortcut.

Template:Prototype property The icon used in the panel for visible shortcuts, when the shortcut is usable.
Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.

Template:Prototype property The icon used when the shortcut is shown in the quickbar, and is not usable.
Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.

Template:Prototype property The icon used in the panel for visible shortcuts, when the shortcut is not usable.
Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.

Template:Prototype property One of "default", "blue", "red" and "green".

Example

  {
    type = "shortcut",
    name = "give-deconstruction-planner",
    order = "b[blueprints]-g[deconstruction-planner]",
    action = "spawn-item",
    localised_name = {"shortcut.make-deconstruction-planner"},
    associated_control_input = "give-deconstruction-planner",
    technology_to_unlock = "construction-robotics",
    item_to_spawn = "deconstruction-planner",
    style = "red",
    icon =
    {
      filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x32-white.png",
      priority = "extra-high-no-scale",
      size = 32,
      mipmap_count = 2,
      flags = {"gui-icon"}
    },
    small_icon =
    {
      filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x24-white.png",
      priority = "extra-high-no-scale",
      size = 24,
      mipmap_count = 2,
      flags = {"gui-icon"}
    },
    disabled_small_icon =
    {
      filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x24-white.png",
      priority = "extra-high-no-scale",
      size = 24,
      mipmap_count = 2,
      flags = {"gui-icon"}
    }
  }