Types/TreePrototypeVariation: Difference between revisions

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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/TreeVariation.html https://lua-api.factorio.com/latest/types/TreeVariation.html]
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].
== Basics ==
== Basics ==
Graphics definition for a [[Prototype/Tree]].
Graphics definition for a [[Prototype/Tree]].

Revision as of 17:51, 16 August 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/TreeVariation.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Basics

Graphics definition for a Prototype/Tree.

Mandatory properties

trunk

Type: Types/Animation

If shadow is not specified, this has to have one more frame than leaves.

leaves

Type: Types/Animation

leaf_generation

Type: Types/CreateParticleTriggerEffectItem

branch_generation

Type: Types/CreateParticleTriggerEffectItem

Optional properties

shadow

Type: Types/Animation

Shadow must have 1 less frame_count than leaves (shadow.frame_count = leaves.frame_count + 1).

disable_shadow_distortion_beginning_at_frame

Type: Types/uint32

Only loaded if shadow is present. Defaults to shadow.frame_count - 1.

normal

Type: Types/Animation

Normal must have the same frame_count as leaves (normal.frame_count = leaves.frame_count).

overlay

Type: Types/Animation

Overlay must have the same frame_count as leaves (overlay.frame_count = leaves.frame_count). Won't be tinted by the tree color unless apply_runtime_tint is set to true in the sprite definition. [1]

water_reflection

Type: Types/WaterReflectionDefinition