Prototype/Vehicle: Difference between revisions
 →Optional properties:  desc  | 
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** [[Prototype/FluidWagon]] '''fluid-wagon'''  | ** [[Prototype/FluidWagon]] '''fluid-wagon'''  | ||
** [[Prototype/Locomotive]] '''locomotive'''  | ** [[Prototype/Locomotive]] '''locomotive'''  | ||
* [[Prototype/SpiderVehicle]] '''spider-vehicle'''  | |||
== Mandatory properties ==  | == Mandatory properties ==  | ||
Revision as of 11:33, 19 August 2020
Template:Prototype parent Abstract base of all vehicles.
Extensions
- Prototype/Car car
 - Prototype/RollingStock <abstract>
- Prototype/ArtilleryWagon artillery-wagon
 - Prototype/CargoWagon cargo-wagon
 - Prototype/FluidWagon fluid-wagon
 - Prototype/Locomotive locomotive
 
 - Prototype/SpiderVehicle spider-vehicle
 
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
Template:Prototype property Must be positive. Weight of the entity used for physics calculation when car hits something.
Template:Prototype property Two different ways to set braking force. At least one must exist. Must be positive.
Template:Prototype property Two different ways to set friction force. At least one must exist. Must be positive.
Template:Prototype property
The (movement) energy used per hit point (1 hit point = 1 health damage) taken and dealt for this vehicle during collisions. The smaller the number, the more damage this vehicle and the rammed entity take during collisions: damage = energy / energy_per_hit_point.
Optional properties
Template:Prototype property Must be in the [0, 1] interval.
Template:Prototype property Must be positive. Sound is scaled by speed.
Template:Prototype property Must be positive. Sound is scaled by speed.
Template:Prototype property The name of the equipment grid this vehicle has.
Template:Prototype property The sprite that represents this vehicle on the map/minimap.
Template:Prototype property The sprite that represents this vehicle on the map/minimap when it is selected.