Prototype/TransportBeltConnectable: Difference between revisions
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== Mandatory values == | |||
Transport belt connectables have additional requirements for the properties inherited from [[Prototype/Entity]]: | |||
* Transport belt connectable entities must collide with [[Types/CollisionMask#Layers|"transport-belt-layer"]]. | |||
* Transport belt connectable entities must have [[Types/CollisionMask#Collision_options|collision mask]] that collides with itself. | |||
* Transport belt connectable entities cannot have collision mask that collides only with tiles (must collide with entities in some way). | |||
* Transport belt connectable entities must have collision box of an appropriate minimal size, they should occupy more than half of every tile the entity covers. | |||
* Transport belt connectable entities cannot have the [[Types/EntityPrototypeFlags#.22placeable-off-grid.22|"placeable-off-grid"]] flag specified. |
Revision as of 16:17, 3 December 2020
Template:Prototype parent Abstract class that anything that is a belt or can connect to belts uses.
Extensions
- Prototype/Loader1x1 loader-1x1
- Prototype/Loader1x2 loader
- Prototype/Splitter splitter
- Prototype/TransportBelt transport-belt
- Prototype/UndergroundBelt underground-belt
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
Template:Prototype property
The speed of the belt (since 0.17): speed × 480 = x Items/second
The raw value is expressed as the number of tiles traveled by each item on the belt per tick, relative to the belt's maximum density - e.g. x items/second ÷ (4 items/lane × 2 lanes/belt × 60 ticks/second) = <speed> belts/tick
where a "belt" is the size of one tile. See Transport_belts/Physics for more details.
Optional properties
Template:Prototype property Either this, or all of the properties below this one have to present.
Table with the following properties:
- animation_set - RotatedAnimation - Mandatory.
- east_index - uint8 - Optional. - Default: 1
- west_index - uint8 - Optional. - Default: 2
- north_index - uint8 - Optional. - Default: 3
- south_index - uint8 - Optional. - Default: 4
- starting_south_index - uint8 - Optional. - Default: 13
- ending_south_index - uint8 - Optional. - Default: 14
- starting_west_index - uint8 - Optional. - Default: 15
- ending_west_index - uint8 - Optional. - Default: 16
- starting_north_index - uint8 - Optional. - Default: 17
- ending_north_index - uint8 - Optional. - Default: 18
- starting_east_index - uint8 - Optional. - Default: 19
- ending_east_index - uint8 - Optional. - Default: 20
- ending_patch - Sprite4Way - Optional.
- ends_with_stopper - bool - Optional. - Default: false
Template:Prototype property
Mandatory if belt_animation_set
is not present.
Template:Prototype property
Mandatory if belt_animation_set
is not present.
Template:Prototype property
Mandatory if belt_animation_set
is not present.
Template:Prototype property
Mandatory if belt_animation_set
is not present.
Template:Prototype property
Mandatory if belt_animation_set
is not present.
Template:Prototype property
Mandatory if belt_animation_set
is not present.
Template:Prototype property
Mandatory if belt_animation_set
is not present.
Template:Prototype property
Mandatory if belt_animation_set
is not present.
Template:Prototype property
Always optional. Only read if belt_animation_set
is not present.
Mandatory values
Transport belt connectables have additional requirements for the properties inherited from Prototype/Entity:
- Transport belt connectable entities must collide with "transport-belt-layer".
- Transport belt connectable entities must have collision mask that collides with itself.
- Transport belt connectable entities cannot have collision mask that collides only with tiles (must collide with entities in some way).
- Transport belt connectable entities must have collision box of an appropriate minimal size, they should occupy more than half of every tile the entity covers.
- Transport belt connectable entities cannot have the "placeable-off-grid" flag specified.