Prototype/Vehicle: Difference between revisions

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(→‎Optional properties: linked equipment grid, minimap representation descriptions)
(energy_per_hit_point description)
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{{Prototype property|energy_per_hit_point|[[Types/double|double]]}}
{{Prototype property|energy_per_hit_point|[[Types/double|double]]}}
The (movement) energy used per hit point (1 hit point = 1 health damage) taken and dealt for this vehicle during collisions. The smaller the number, the more damage this vehicle and the rammed entity take during collisions: <code>damage = energy / energy_per_hit_point</code>.


== Optional properties ==
== Optional properties ==

Revision as of 11:56, 23 September 2019

Template:Prototype parent Abstract base of all vehicles.

Template:Prototype TOC

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

Template:Prototype property Must be positive. Weight of the entity used for physics calculation when car hits something.

Template:Prototype property Two different ways to set braking force. At least one must exist. Must be positive.

Template:Prototype property Two different ways to set friction force. At least one must exist. Must be positive.

Template:Prototype property The (movement) energy used per hit point (1 hit point = 1 health damage) taken and dealt for this vehicle during collisions. The smaller the number, the more damage this vehicle and the rammed entity take during collisions: damage = energy / energy_per_hit_point.

Optional properties

Template:Prototype property Must be in the [0, 1] interval.

Template:Prototype property Must be positive.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property The name of the equipment grid this vehicle has.

Template:Prototype property The sprite that represents this vehicle on the map/minimap.

Template:Prototype property The sprite that represents this vehicle on the map/minimap when it is selected.