Prototype/AssemblingMachine: Difference between revisions
Muppet9010 (talk | contribs) (ingredient_count isn't mandatory any more) |
(Set prototype parent) |
||
Line 1: | Line 1: | ||
{{Prototype parent|Prototype/CraftingMachine}} | |||
== Basics == | == Basics == | ||
Prototype type: '''assembling-machine''' | Prototype type: '''assembling-machine''' |
Revision as of 15:46, 24 July 2019
Basics
Prototype type: assembling-machine
An assembling machine - like the assembling machines 1/2/3 in the game, but you can use your own recipe categories. Based on Prototype/CraftingMachine.
Extensions
- Prototype/RocketSilo rocket-silo
Mandatory properties
This prototype inherits all the properties from Prototype/CraftingMachine.
Optional properties
fixed_recipe
Type: Types/string
Default: ""
The preset recipe of this machine. This machine does not show a recipe selection if this is set. The base game uses this for the rocket silo.
gui_title_key
Type: Types/string
Default: ""
The locale key of the title of the GUI that is shown when the player opens the assembling machine.
ingredient_count
Type: Types/uint8
Default: 255
Sets the maximum number of ingredients this machine can craft with. Any recipe with more ingredients than this will be unavailable in this machine.
This only counts item ingredients, not fluid ingredients! This means if ingredient count is 2, and the recipe has 2 item ingredients and 1 fluid ingredient, it can still be crafted in the machine.