Prototype/Reactor: Difference between revisions

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{{Prototype parent|Prototype/EntityWithHealth}}
== Basics ==
== Basics ==
Prototype type: '''reactor'''
Prototype type: '''reactor'''

Revision as of 15:53, 24 July 2019

Template:Prototype parent

Basics

Prototype type: reactor

A reactor. Extends Prototype/EntityWithHealth.

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

connection_patches_connected

Type: Types/SpriteVariations

Must have 12 variations.

connection_patches_disconnected

Type: Types/SpriteVariations

Must have 12 variations.

working_light_picture

Type: Types/Sprite

heat_buffer

Type: Types/HeatBuffer

energy_source

Type: Types/EnergySource

May not be a heat energy source.

consumption

Type: Types/Energy

Optional properties

lower_layer_picture

Type: Types/Sprite

picture

Type: Types/Sprite

light

Type: Types/LightDefinition

meltdown_action

Type: Types/Trigger

The action is triggered when the reactor dies (is destroyed) at over 90% of max temperature.

neighbour_bonus

Type: Types/double

Default: 1

neighbour_collision_increase

Type: Types/double

Default: 0.25

The collision box of a reactor is increased by this on the sides where it connects to another reactor. Cannot be negative.

scale_energy_usage

Type: Types/bool

Default: false

use_fuel_glow_color

Type: Types/bool

Default: false

Whether the reactor should use fuel_glow_color from the fuel item prototype as light color and tint for working_light_picture.[1]

default_fuel_glow_color

Type: Types/Color

Default: {1, 1, 1, 1} (white)

When use_fuel_glow_color is true, this is the color used as working_light_picture tint for fuels that don't have glow color defined.