Prototype/Fish: Difference between revisions
Jump to navigation
Jump to search
(Added prototype type to page) |
(Set prototype parent) |
||
Line 1: | Line 1: | ||
{{Prototype parent|Prototype/EntityWithHealth}} | |||
== Basics == | == Basics == | ||
Prototype type: '''fish''' | Prototype type: '''fish''' |
Revision as of 15:47, 24 July 2019
Basics
Prototype type: fish
Entity that spawns in water tiles, which can be mined. Moves around unless deactived with entity.active = false. Extends the Prototype/EntityWithHealth
Properties
pictures
Type: Types/SpriteVariations
Example
{
type = "fish",
name = "fish",
icon = "__base__/graphics/icons/fish.png",
icon_size = 32,
flags = {"placeable-neutral", "not-on-map"},
minable = {mining_time = 1, result = "raw-fish", count = 5},
max_health = 20,
subgroup = "creatures",
order = "b-a",
collision_box = {{-0.75, -0.75}, {0.75, 0.75}},
selection_box = {{-0.5, -0.3}, {0.5, 0.3}},
pictures =
{
{
filename = "__base__/graphics/entity/fish/fish-1.png",
priority = "extra-high",
width = 22,
height = 36
},
{
filename = "__base__/graphics/entity/fish/fish-2.png",
priority = "extra-high",
width = 32,
height = 32
}
},
autoplace = {
influence = 0.01
}
},