Alerts: Difference between revisions
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| [[File:unclaimed-cargo-icon.png|64px]] || The cargo is unclaimed. | | [[File:unclaimed-cargo-icon.png|64px]] || The cargo is unclaimed. | ||
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== History == | |||
{{history|2.0.7| | |||
* Disabled the [[turret]] shooting alert by default. | |||
* Added a new alert for construction and logistic [[robots]] that can't find free space in a [[roboport]]. | |||
* Added a new alert for trains failing to pathfind to their target. | |||
* Added a new alert for turrets running out of [[ammunition]]. It only sounds once right when the ammo is used up. | |||
* Alert gui now shows an interactive list of recent alerts. ([https://factorio.com/blog/post/fff-400 Friday Facts #400]) | |||
}} | |||
{{C|GUI}} | {{C|GUI}} |
Latest revision as of 03:08, 26 November 2024
Alerts show small triangle icons on the right of the quickbar and play a sound unless muted. Warning icons are shown directly on a given entity. Alerts globally inform the player of the status of the factory, including missing construction material or entities being destroyed, warning icons show the status of a given entity, such as low power or ammunition.
Alerts last between 5 and 30 seconds depending on the type, see the table below. Alerts can be clicked to show the position of the entity which caused the alert on the map. Hovering over an alert enlarges the associated alert icons on the map and shows arrows on the screen edges that point to the positions of the entities that caused the alert.
Configuration of alerts
Alerts can be turned on and off, and muted/unmuted using the /alerts command in the console. This command does not disable achievements. The syntax is
/alerts <enable/disable/mute/unmute> <alert type>
Available alert types are: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair_packs, turret_fire, no_storage, train_out_of_fuel, fluid_mixing and custom.
Custom alerts are alerts that are displayed using the programmable speaker.
List of alerts
List of warning icons
Icon | Description |
---|---|
This turret is missing ammunition. | |
This object is low on power. | |
This power-consumer is not connected to a power-generator/this power-generator is not connected to a power-consuming object. | |
This object is missing fuel. | |
This object is missing the material for construction. | |
This object's internal energy buffer is low. | |
This logistic chest is outside the reach of a roboport. | |
This asteroid collector's range is blocked, and the arms cannot reach for asteroids. | |
The destination is full of resources, making the offload impossible. | |
The building is under threat by a lightning storm on Fulgora. | |
The building is under severe threat by a lightning storm on Fulgora. | |
This building needs a fluid. | |
This captive biter spawner building needs bioflux. | |
This biochamber building needs nutrients. | |
This building is frozen on Aquilo. | |
No path available. | |
There is no space available on the space platform. | |
This roboport has no space available. | |
This pipeline is disabled. | |
Resources are deleted in the building's area. | |
The cargo is unclaimed. |
History
- 2.0.7:
- Disabled the turret shooting alert by default.
- Added a new alert for construction and logistic robots that can't find free space in a roboport.
- Added a new alert for trains failing to pathfind to their target.
- Added a new alert for turrets running out of ammunition. It only sounds once right when the ammo is used up.
- Alert gui now shows an interactive list of recent alerts. (Friday Facts #400)