In other languages: Deutsch Français Italiano 日本語 한국어 Nederlands Polski Português, Brasil Русский Українська 简体中文

Mining: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m fixed formula for Seconds for one resource item
Readability around mining drill size and coverage comparison and replacing 'mineral' with 'resource' where the latter would be more appropriate.
 
(28 intermediate revisions by 10 users not shown)
Line 3: Line 3:


== Mining speed formula ==
== Mining speed formula ==
Mining drills have a "mining speed" factor which determines how quickly they produce resources. Resource patches have a "mining time" stat which represents the "hardness" of the resource to mine. Higher mining time means slower mining.
The rate at which resources are produced is given by:
The rate at which resources are produced is given by:


Line 11: Line 13:
  Mining time / Mining speed = Seconds for one resource item
  Mining time / Mining speed = Seconds for one resource item


Mining speed is a function of the miner while mining time is a function of the metal or mineral you are currently mining (you can place a miner over a mixed field).
Mining speed is a function of the miner while mining time is a function of the resource you are currently mining (you can place a miner over a mixed field).


=== Mining by hand ===
=== Mining by hand ===
When mining by hand, the formula is modified slightly:  
When mining by hand, the formula is modified slightly:  
  (1 + Mining Speed Modifier) * .5 / Mining time = Production rate (in resource/sec)
  (1 + Mining Speed Modifier) * .5 / Mining time = Production rate (in resource/sec)
[[File:player_mining_bar.gif|thumb|468px|none|Progress bar when the player mines by hand.]]
Expanded description:
  (1 + Force Modifier) * (1 + Character Modifier) * (Character mining speed) / Mining time = Rate


=== Infinite resources ===
=== Infinite resources ===
Line 29: Line 34:
== Drill types ==
== Drill types ==
{| class="wikitable"
{| class="wikitable"
! Item !! Total raw !! Mining speed !! Mining power !! Covered area !!Max health
! Item !! Total raw !! Mining speed !! Mining power !! Covered area !!Max health !! [[Pollution]]
|-
|-
| {{imagelink|Hand_icon|Player}} || - || 1 || - || 1 × 1 || 250
| {{imagelink|Player}} || - || 0.5 || - || 1 × 1 || 250 || -
|-
|-
| {{Imagelink|Burner mining drill}} || {{Icon|Iron plate|9}} {{icon|stone|5}} || 0.25 || 300 kW ([[Fuel|burner]]) || 2 × 2 || 150
| {{Imagelink|Burner mining drill}} || {{Icon|Iron plate|9}} {{icon|stone|5}} || 0.25 || 150 kW ([[Fuel|burner]]) || 2 × 2 || 150 || 12/m
|-
|-
| {{Imagelink|Electric mining drill}} || {{Icon|Iron plate|23}} {{Icon|Copper plate|4.5}} || 0.5 || 90 kW ([[Electric system|electric]]) || 5 × 5 || 300
| {{Imagelink|Electric mining drill}} || {{Icon|Iron plate|23}} {{Icon|Copper plate|4.5}} || 0.5 || 90 kW ([[Electric system|electric]]) || 5 × 5 || 300 || 10/m
|-
|-
| {{Imagelink|Big mining drill}}{{SA}} || {{Icon|Molten iron|200}} {{Icon|Iron plate|43}} {{Icon|Copper plate|54.5}} {{Icon|Plastic bar|20}} {{Icon|Electric engine unit|10}} {{Icon|Tungsten carbide|20}} || 2.5 || 300kW ([[Electric system|electric]]) || 13 × 13 || 300 || 40/m
|}
|}


Note, that the Burner mining drill covers exactly its size (2×2, the covered area is also 2×2), while the Electric mining drill is one tile bigger (size is 3×3, but covered area is 5×5).
Note that the Burner mining drill's size matches its coverage (both being 2x2), the Electric mining drill's size is one tile bigger in either direction while covering two tiles more (3x3 size, 5x5 coverage) and the Big mining drill is a further two tiles bigger in either direction, while also increasing coverage by eight tiles (5x5 size, 13x13 coverage).


Mining drills can only be placed on resources.
Mining drills can only be placed if its mining area would touch a mineable resource. When all resources in its mining area are exhausted, the drill will shutdown and an icon will appear on it.


== Output ==
== Output ==
Line 49: Line 55:
! Burner M. Drill
! Burner M. Drill
! Electric M. Drill
! Electric M. Drill
! Big M. Drill
|-
|-
| '''Speed''': 0.25
| '''Speed''': 0.25
| '''Speed''': 0.5
| '''Speed''': 0.5
| '''Speed''': 2.5
|-
! scope="row" | Scrap
| Time: '''0.5'''
| {{icon|scrap|0.5/s}}
| {{icon|scrap|1/s}}
| {{icon|scrap|5/s}}
|-
|-
! scope="row" | Iron
! scope="row" | Iron
Line 57: Line 71:
| {{Icon|Iron ore|0.25/s}}
| {{Icon|Iron ore|0.25/s}}
| {{Icon|Iron ore|0.5/s}}
| {{Icon|Iron ore|0.5/s}}
| {{Icon|Iron ore|2.5/s}}
|-
|-
! scope="row" | Copper
! scope="row" | Copper
Line 62: Line 77:
| {{Icon|Copper ore|0.25/s}}
| {{Icon|Copper ore|0.25/s}}
| {{Icon|Copper ore|0.5/s}}
| {{Icon|Copper ore|0.5/s}}
| {{Icon|Copper ore|2.5/s}}
|-
|-
! scope="row" | Coal
! scope="row" | Coal
Line 67: Line 83:
| {{icon|coal|0.25/s}}
| {{icon|coal|0.25/s}}
| {{icon|coal|0.5/s}}
| {{icon|coal|0.5/s}}
| {{icon|coal|2.5/s}}
|-
|-
! scope="row" | Stone
! scope="row" | Stone
Line 72: Line 89:
| {{icon|stone|0.25/s}}
| {{icon|stone|0.25/s}}
| {{icon|stone|0.5/s}}
| {{icon|stone|0.5/s}}
| {{icon|stone|2.5/s}}
|-
! scope="row" | Calcite
| Time: '''1'''
| {{icon|calcite|0.25/s}}
| {{icon|calcite|0.5/s}}
| {{icon|calcite|2.5/s}}
|-
|-
! scope="row" | Uranium
! scope="row" | Uranium
Line 77: Line 101:
|  
|  
| {{icon|uranium ore|0.25/s}}
| {{icon|uranium ore|0.25/s}}
| {{icon|uranium ore|1.25/s}}
|-
! scope="row" | Tungsten
| Time: '''5'''
|
|
| {{icon|tungsten ore|0.5/s}}
|-
|-
|}
|}


Unlike most other equipment, mining drills will output resources directly without the need of [[inserter]]s. This includes [[transport belts]], [[chests]], other mining drills, [[furnace]]s, [[assembling machine]]s etc.
=== Productivity and resource drain ===
 
[[Mining productivity (research)|Mining productivity]] is a technology that increases the productivity of all mining drills, which adds to any bonus from [[productivity module]]s. Productivity for miners works similarly to productivity for assemblers: extra ore products for every "real" ore mined from the patch. However, since mining productivity research does not slow the mining drill down (unlike productivity modules), mining productivity effectively makes the drill faster. Furthermore, because more ore is output than is removed from the patch, mining productivity extends the amount of ore generated from a patch.
 
Mining drills have a property called resource drain. When the drill generates a non-productivity ore, it subtracts one ore from the patch. Resource drain is the probability that this subtraction actually takes place. 100% resource drain means that the subtraction always happens; 50% resource drain means that the resource is only drained from the patch 50% of the time. This means that, with 50% resource drain, the patch will last twice as long.
 
Unlike mining productivity, low resource drain does not generate more ore in the same period of time; it merely extends the life span of the resource patch. As these are two independent factors, they multiply into each other. A +100% productivity bonus combined with 50% resource drain means that a 1M ore patch will generate 4M ore. It will generate that 4M ore twice as fast as it would with no productivity, and the patch will last twice as long as with 100% resource drain (assuming ore is consumed as quickly as it is produced).
 
Burner and electric drills have 100% drain, while big mining drills have 50%. [[Quality]] lowers the resource drain by 1/6th of the base-quality drain per quality level, with legendary providing a double-bonus.
 
== Resource output ==


The above figures are modified by [[Mining productivity (research)|Mining productivity]] technology, which adds to any bonus from productivity modules.
Unlike most other equipment, mining drills will output resources directly without the need of [[inserter]]s. This includes [[transport belts]], [[chests]], other mining drills, [[furnace]]s, [[assembling machine]]s, etc.


[[File:Burner drill to chest.png]] [[File:Burner drill to furnace.png]]
<div text align=center>
<gallery widths=200px heights=200px>
File:Burner drill to chest.png|Burner drill to chest
File:Burner drill to furnace.png|Burner drill to furnace
File:Early coal mining 1.png|Burner drill to burner drill
</gallery>
</div>


{{C|Resource extraction}}
{{C|Resource extraction}}

Latest revision as of 00:40, 10 February 2025

Mining is used to extract resources from the world. Mining drills are the first step to automating manufacture, although most resources have to be smelted in a furnace for further usage.

Mining speed formula

Mining drills have a "mining speed" factor which determines how quickly they produce resources. Resource patches have a "mining time" stat which represents the "hardness" of the resource to mine. Higher mining time means slower mining.

The rate at which resources are produced is given by:

Mining speed / Mining time = Production rate (in resource/sec)

To calculate the time needed for one resource-item use this formula:

Mining time / Mining speed = Seconds for one resource item

Mining speed is a function of the miner while mining time is a function of the resource you are currently mining (you can place a miner over a mixed field).

Mining by hand

When mining by hand, the formula is modified slightly:

(1 + Mining Speed Modifier) * .5 / Mining time = Production rate (in resource/sec)
Progress bar when the player mines by hand.

Expanded description:

 (1 + Force Modifier) * (1 + Character Modifier) * (Character mining speed) / Mining time = Rate

Infinite resources

The output of the unmodified resource is the percentage yield of the tile currently used by the miner.

  Output of unmodified field * ( Number of modules in miner * Bonus from module ) + Output of unmodified field * ( Number of beacons * ( Number of modules * Distribution efficiency ) * Bonus from module + Productivity research bonus + 1 ) = Raw output per second 
   (Raw output per second * Mining speed) / Mining time = Production rate (in resource/sec)

The mining drill or pumpjack will sum the production rate of all tiles below it and show that value in the tooltip.

Drill types

Item Total raw Mining speed Mining power Covered area Max health Pollution
Player
- 0.5 - 1 × 1 250 -
Burner mining drill
9
5
0.25 150 kW (burner) 2 × 2 150 12/m
Electric mining drill
23
4.5
0.5 90 kW (electric) 5 × 5 300 10/m
Big mining drill
200
43
54.5
20
10
20
2.5 300kW (electric) 13 × 13 300 40/m

Note that the Burner mining drill's size matches its coverage (both being 2x2), the Electric mining drill's size is one tile bigger in either direction while covering two tiles more (3x3 size, 5x5 coverage) and the Big mining drill is a further two tiles bigger in either direction, while also increasing coverage by eight tiles (5x5 size, 13x13 coverage).

Mining drills can only be placed if its mining area would touch a mineable resource. When all resources in its mining area are exhausted, the drill will shutdown and an icon will appear on it.

Output

Resource Burner M. Drill Electric M. Drill Big M. Drill
Speed: 0.25 Speed: 0.5 Speed: 2.5
Scrap Time: 0.5
0.5/s
1/s
5/s
Iron Time: 1
0.25/s
0.5/s
2.5/s
Copper Time: 1
0.25/s
0.5/s
2.5/s
Coal Time: 1
0.25/s
0.5/s
2.5/s
Stone Time: 1
0.25/s
0.5/s
2.5/s
Calcite Time: 1
0.25/s
0.5/s
2.5/s
Uranium Time: 2
0.25/s
1.25/s
Tungsten Time: 5
0.5/s

Productivity and resource drain

Mining productivity is a technology that increases the productivity of all mining drills, which adds to any bonus from productivity modules. Productivity for miners works similarly to productivity for assemblers: extra ore products for every "real" ore mined from the patch. However, since mining productivity research does not slow the mining drill down (unlike productivity modules), mining productivity effectively makes the drill faster. Furthermore, because more ore is output than is removed from the patch, mining productivity extends the amount of ore generated from a patch.

Mining drills have a property called resource drain. When the drill generates a non-productivity ore, it subtracts one ore from the patch. Resource drain is the probability that this subtraction actually takes place. 100% resource drain means that the subtraction always happens; 50% resource drain means that the resource is only drained from the patch 50% of the time. This means that, with 50% resource drain, the patch will last twice as long.

Unlike mining productivity, low resource drain does not generate more ore in the same period of time; it merely extends the life span of the resource patch. As these are two independent factors, they multiply into each other. A +100% productivity bonus combined with 50% resource drain means that a 1M ore patch will generate 4M ore. It will generate that 4M ore twice as fast as it would with no productivity, and the patch will last twice as long as with 100% resource drain (assuming ore is consumed as quickly as it is produced).

Burner and electric drills have 100% drain, while big mining drills have 50%. Quality lowers the resource drain by 1/6th of the base-quality drain per quality level, with legendary providing a double-bonus.

Resource output

Unlike most other equipment, mining drills will output resources directly without the need of inserters. This includes transport belts, chests, other mining drills, furnaces, assembling machines, etc.