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{{Languages}}
'''ベルト輸送システム(Belt transport system)'''は、アイテムを異なる場所の間で輸送するために[[player/ja|プレイヤー]]が最初に触れることとなるシステム。[[Railway/ja|列車]]、[[Logistic network/ja|物流ロボット]]と並んで、Factorioにおけるアイテム輸送システムを構成している。
'''Circuit networks''' are built using [[Red wire|red]] or [[green wire]], and enable the control of receivers, based upon information broadcast onto the network by connected senders. Most senders are storage devices, and broadcast their information onto a specific channel, based on the item or liquid the storage device contains. Each circuit network contains a channel for every kind of item, as well as 45 extra [[#Virtual signals|virtual signals]] which act as user-definable channels. 'Everything', 'Anything' and 'Each' are also available wildcards.
Senders broadcast the amount of items or fluids they contain or other data definable by the player. Each amount is broadcast as a numeric value on a 'channel' corresponding to the item. For example, a Storage Tank containing 1000 Crude Oil will broadcast 1000 on the Crude Oil channel.
The channels are separated from each other, so each network can simultaneously carry a number for each item and fluid in the game, and for each of the extra user-defined channels (digits 0-9, letters A-Z, and 9 different colors). All unused channels have the value zero.
== ベルトの階級(Tier) ==
Multiple broadcasts of the same item or fluid are additive: If there are two connected Storage Tanks with 1000 Crude Oil each, the value of the Crude Oil channel within the network will be 2000.
3種類の階級のベルトが使える。[[transport belt/ja|搬送ベルト]]は黄色くて一番遅いが、同時に一番製造コストが安い。次の階級は赤い[[fast transport belt/ja|高速搬送ベルト]]で、通常の2倍速。[[express transport belt/ja|超高速搬送ベルト]]は最も階級が高く、青色で通常の3倍、もしくは赤ベルトの1.5倍。
{{clear}}
All wires of the same color which are connected together by junctions form a network, i.e. they will pass their signals to each other. For example, if two red wires are connected to the same combinator input, each wire receives the content from the other. This can result in feedback if care is not taken; see Feedback (under [[#Combinators|Arithmetic Combinator]], below) for discussion.
== ベルト機構 ==
Numbers are in the signed 32 bit integer range, i.e. from -2147483648 to 2147483647 inclusive. The numbers wrap around on overflow, so e.g. 2147483647 + 10 becomes -2147483639.
Receivers can use broadcast information, in most cases to enable/disable the device. They can either compare results between different channels, or compare a channel to a specific value.
Receiving devices sum all signals from each wire connected to them, even red and green wires. For example, if an inserter is connected to a red wire carrying a signal for 20 iron plates, a green wire with 10 copper plates and another green wire with 5 iron plates, the input signal set for that receiver will be 25 iron plates and 10 copper plates.
Each device that is able to be connected to a circuit network has a "circuit network" icon located in the top right corner of its info pane. Clicking this icon will display the available circuit network options for that device (note: a red or green wire must be connected, otherwise the message "not connected" will display instead). Clicking the icon next to it, the device can be connected to a logistic network if in range of one, which also allows conditions to be set.
=== レーンバランシング ===
Conditions can be set for both circuit (signals of red and green wires are summed) and logistic network, which will together act as a logical AND.
[[File:Stack inserters fill express belt.gif|frame|right|[[stack inserter/ja|スタックインサータ]]4つで超高速ベルトを満載できる。左の2つはスタックサイズ12、右の2つはスタックサイズ7。]]
! Device !! Possible output signals !! Possible control options
スループットの最大化は、ベルトを効率化するために重要である。そのため、いくつかの定義を導入しよう。
|-
| {{Imagelink|Transport belt|Transport belts}} || Transport belts can send their content to the circuit network.
*''Pulse mode'': The signal is sent for only 1 tick when the item enters the belt.
*''Hold mode'': The signal is sent continuously as long as the items are on the belt.
|| Transport belts can be enabled on a condition.
|-
| {{Imagelink|Inserter|Inserters}} || All inserters can send their held items to the circuit network.
*''Pulse mode'': The signal is sent for only 1 tick when the item is picked up.
*''Hold mode'': The signal is sent continuously as long as the inserter is holding the item.
|| All inserters can be enabled on a condition. The inserter stack size can also be overridden from a control signal (configurable).
|-
| {{imagelink|Filter inserter}} || Same as above. || The filter inserters can additionally set their filters from the circuit network.
|-
| {{Imagelink|Wooden chest|Chests}} || All chests can send their contents to the circuit network. Logistic chests additionally send their contents to the [[logistic network]]. ||
|-
| {{imagelink|Requester chest}} || Same as above. || Its requested items can be set by the circuit network.
|-
| {{imagelink|Storage tank}} || The storage tank can send its fluid content to the circuit network. ||
|-
| {{imagelink|Gate}} || Gates can send a signal to the circuit network. || Gates can be opened on a condition.
|-
| {{imagelink|Rail signal}} || Rail signals can send their state to the circuit network. || Rail signals can be set to red on a condition.
|-
| {{imagelink|Train stop}} || Train stations can send the contents of a stopped train to the circuit network as well as read a unique train identifier code. || Train stations can send the contents of the circuit network to the train to use it for wait conditions, as well as enable/disable the stop itself.
|-
| {{imagelink|Accumulator}} || It can send its charge level in percent to the circuit network. ||
|-
| {{imagelink|Roboport}} || It can send its logistic network contents or its robot statistics to the circuit network. The signals used for robot statistics are configurable. ||
|-
| {{imagelink|Burner mining drill}} || It can send the expected resources, either from the drill itself or from the whole ore patch the drill is on. || It can be enabled on a condition.
|-
| {{imagelink|Electric mining drill}} || It can send the expected resources, either from the drill itself or from the whole ore patch the drill is on. || It can be enabled on a condition.
|-
| {{imagelink|Pumpjack}} || It can output the current oil mining rate. || It can be enabled on a condition.
|-
| {{imagelink|Power switch}} || || Power switches can connect power networks on a condition.
|-
| {{imagelink|Programmable speaker}} || || Shows alerts and plays sounds based on circuit network signals. It can be used to make simple tunes.
|-
| {{imagelink|Lamp}} || || The lamp can be enabled on a condition. If it receives color signals, it can set the given color.
|-
| {{imagelink|Offshore pump}} || || The offshore pump can be enabled on a condition.
|-
| {{imagelink|Pump}} || || The pump can be enabled on a condition.
|}
== Physical network structure ==
; 速度(Speed)
A circuit network consists only of those devices connected together with the same color wire. Wire can be strung directly from device to device, or across any intervening power poles. Wire length is limited by its previous connection.
: ベルトがどれほど速く動くか。
; 密度(Density)
: アイテムがどれほどぎっちりベルトに載せられているか。
; スループット(Throughput)
: 速度×密度。所与の時間において、どれほど多くのアイテムが通過するかを表す。
Note that each connected set of wires forms a separate network. For example, it's entirely possible to have four red-wire networks and three green-wire networks. If red and green wires happen to touch the same power pole or device, the red and green networks will remain separate and will not link up. However, two red cables or two green cables will link if they touch. Use different colored cables to separate networks in close proximity.
では、スループットを拡張しうる3つの可能性を見ていこう。
* To connect wires or cables to a power pole, simply click on one entity, then on the base of the power pole.
; 密度の増加
* To erase a wire or cable connection, place the same color wire over an existing connection. You don't get the wire/cable back.
* To remove '''all''' connections from a power pole, shift-click on the pole. The first shift-click will remove all electrical connections, and the second will remove all red and green wires. You don't get the wires back.
; 速度の増加
* When connecting to a [[arithmetic combinator]] or [[decider combinator]], take care to connect the wire to the correct input or output side. Use "Show details" mode to see the orientation of the combinator.
* Hovering the mouse cursor over an item will highlight all wires which connect to the item.
; ベルトの増加
* Hovering the mouse cursor over a power pole which is part of a network will display the signals on its network. Some items like combinators will also display their input and output signals when hovered over.
Combinators can function as both receiving and sending devices and allow more advanced functions to be used on a circuit network.
*The [[constant combinator]] broadcasts up to 15 values on any of the channels for whatever networks it is connected to. (You cannot currently specify whether a value should be on the red or green channel; if you need different values, use two combinators, one for each color wire.) You can use any item channel or any of the [[Automatic control/Virtual signals|virtual signal]] channels.
**Note that using two of the 15 slots to broadcast values on the '''same''' channel is the same as broadcasting the sum of the two values from one slot.
*The [[arithmetic combinator]] performs arithmetic operations on input values and broadcasts the result to the specified output channel. The input and output channels can be any item channel or any of the virtual signal channels.
** Connecting: The arithmetic combinator connects to a red or green network on its '''input''' side (the terminals are set into the main body and look like spark plugs) and performs an arithmetic calculation which is broadcast into the specified channel on its '''output''' side (the output wires appear to stretch out a bit from the body of the device).
** Feedback: Note that the input network and the output network '''are not the same network'''. Connecting the output network back to the input network will result in a feedback loop. For example, adding 1 to the value for copper plates and broadcasting it as copper plates is an action that results in an infinite loop if output is connected back to input. The value for copper plates will rapidly (but not instantly) shoot upward. (The rate at which it climbs is determined by the current tick rate.) This technique can be combined with decider combinator logic to make electronic clocks, gates, and other systems; see [[Combinator Tutorial]] for advanced techniques.
** Each: This combinator can use the 'Each' signal for both input and output, in which case '''all''' non-zero input channels will have the combinator's operation performed and broadcast on the output side. Having Each signals for input and output and using a non-changing operation (like adding zero) is equivalent to having a 'one-way' wire; all the information from the input network is copied to the output network, but the reverse is not true.
**Multi-network: The arithmetic combinator can be joined to both red and green networks on the input side and will sum their inputs.
*The [[decider combinator]] functions much like an arithmetic combinator, but is designed to compare values. Essentially, it is a conditional. In terms of connecting, feedback, and the Each signal it functions as specified above. In addition, it can handle the Everything and Anything signals, and performs more complex functions than summing when attached to multiple networks. See the [[Decider combinator]] page for more details on how to use this.
45 virtual signals can be sent over a network. They include the digits zero through nine, the letters A through Z and the colors red, green, blue, yellow, magenta, cyan, white, gray and black.
[[File:logic_signals.png|300px|thumb|The icons of the three logic signals]]
Three of the virtual signals cannot be sent over a network but apply special logic to multiple signals.
==== Everything ====
=== 機構 ===
''Everything'' can be used on the left side in conditionals. The condition will be true when the condition is true for each input signal. The condition is also true if there are no signals. This means that the ''everything'' signal behaves as [[:Wikipedia:universal quantification|universal quantification]].
The output of a [[decider combinator]] may also use ''everything''. When used the combinator will output all signals that pass the condition. The ''everything'' and ''anything'' signals are the only signals used in conditions that can make multiple signals pass a condition.
''Anything'' can be used on the left side of conditions. The condition will be true when the condition is true for at least one signal. This means the ''anything'' signal behaves as [[:Wikipedia:existential quantification|existential quantification]].
''Each'' can only be used in left input side and output of [[decider combinator|decider]] and [[arithmetic combinator|arithmetic]] combinators. The signal can only be used as output when also used as input. When used in both the input and output it makes a combinator perform its action on each input signal individually. The combinator will output the sum of each of the actions if only used in the input.
== Tutorials ==
==== 優先度 ====
*'''[[Circuit-network Cookbook]]''' - ''Example-heavy tutorials; for beginners who want to get to know and use the benefits of the circuit network.''
分配器の入力側も出力側も、左右どちらかを優先できる。
*'''[[Combinator Tutorial]]''' - ''Mainly textual and detailed tutorials.''
The logistic network used by [[logistic robot]]s is essentially a third network (a wireless one), along with the green and red wired networks. The logistic network is based on proximity to a central [[roboport]].
Some devices can also be connected to the logistic network. If a device has conditions set for circuit and for logistic network, it will become activated if both conditions are true.
* One can copy paste circuit network conditions between the [[Inserter]], [[Lamp]], [[Pump]] and [[Offshore pump]]. }}
{{history|0.12.0|
Underground belts can be used to cross different flows of items without interfering. They move items like a [[Transport belts/ja|通常のベルト]].
* Improvements to circuit network connection, one can connect multiple wires of the same color to the same entity.
* The [[Lamp]], [[Storage tank]], [[Pump]] and [[Offshore pump]] can be connected to the circuit network.
}}
{{history|0.10.0|
* Underground belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)
* Underground belts can cross other underground entities (any number of underground belts or underground pipes). They won't be mixed.
* For the connection only the endpoints (entry-side and exit-side) are relevant.
* The maximum distance underground is 8 [[tile/ja|tile]]s with [[express underground belt/ja|超高速地下搬送ベルト]]s.
* An underground belt pair of that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.
* The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.
{{history|0.8.3|
=== ベルトレーン分岐 ===
* Circuit network contents info has colored slots to specify the network it represents.}}
<gallery mode="slideshow">
File:Block belt lane.png|This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).
File:Transport belts unmerge.gif|This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.
ベルト輸送システム(Belt transport system)は、アイテムを異なる場所の間で輸送するためにプレイヤーが最初に触れることとなるシステム。列車、物流ロボットと並んで、Factorioにおけるアイテム輸送システムを構成している。
(訳注:0.16現在、"transport"は搬送ベルトについてのみ「搬送」と訳され、それ以外に於いては「輸送」と訳されている。以下では固有名詞以外は「輸送」に統一する)
Underground belts can be used to cross different flows of items without interfering. They move items like a 通常のベルト.
Underground belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)
Underground belts can cross other underground entities (any number of underground belts or underground pipes). They won't be mixed.
For the connection only the endpoints (entry-side and exit-side) are relevant.
An underground belt pair of that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.
The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.
ベルトレーン分岐
This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).
This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.