In other languages: Deutsch 日本語 Русский 简体中文

Alerts: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
added alert durations into the table
Configuration of alerts: Updated list of alerts to 2.0.58
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Languages}}
{{Languages}}
[[File:steel_furnace_warning_icon.gif|right]]Alerts show small triangle icons on the right of the [[quickbar]] and play a sound unless muted. Warning icons are shown directly on a given entity. Alerts globally inform the player of the status of the factory, including missing construction material or entities being destroyed, warning icons show the status of a given entity, such as low power or ammunition.
[[File:steel_furnace_warning_icon.gif|right]]'''Alerts''' show small triangle icons on the right of the [[quickbar]] and play a sound unless muted. Warning icons are shown directly on a given entity. Alerts globally inform the player of the status of the factory, including missing construction material or entities being destroyed, warning icons show the status of a given entity, such as low power or ammunition.


Alerts last between 5 and 30 seconds depending on the type, see the table below. Alerts can be clicked to show the position of the entity which caused the alert on the map. Hovering over an alert enlarges the associated alert icons on the map and shows arrows on the screen edges that point to the positions of the entities that caused the alert.
Alerts last between 5 and 30 seconds depending on the type, see the table below. Alerts can be clicked to show the position of the entity which caused the alert on the map. Hovering over an alert enlarges the associated alert icons on the map and shows arrows on the screen edges that point to the positions of the entities that caused the alert.
Line 8: Line 8:
  /alerts <enable/disable/mute/unmute> <alert type>
  /alerts <enable/disable/mute/unmute> <alert type>


Available alert types are: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair_packs, turret_fire, no_storage, train_out_of_fuel, fluid_mixing and custom.
Available alert types are: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair_packs, platform_tile_building_blocked, turret_out_of_ammo, turret_fire, custom, no_storage, train_out_of_fuel, train_no_path, no_platform_storage, collector_path_blocked, unclaimed_cargo, no_roboport_storage, and pipeline_overextended.


Custom alerts are alerts that are displayed using the [[programmable speaker]].
Custom alerts are alerts that are displayed using the [[programmable speaker]].
Line 37: Line 37:


== List of warning icons ==
== List of warning icons ==
 
<!-- The new icons I've added... I can't tell - at this time - which is a warning and which is a temporarily alert. If you know which is which, please correct it. It is tricky making some of these happen on purpose in-game. -->
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 56: Line 56:
| [[File:Too-far-from-roboport-icon.png|64px]] || This logistic chest is outside the reach of a roboport.
| [[File:Too-far-from-roboport-icon.png|64px]] || This logistic chest is outside the reach of a roboport.
|-
|-
| [[File:asteroid-collector-path-blocked-icon.png|64px]] || This asteroid collector's range is blocked, and the arms cannot reach for asteroids.
|-
| [[File:destination-full-icon.png|64px]] || The destination is full of resources, making the offload impossible.
|-
| [[File:endangered-by-lightning.png|64px]] || The building is under threat by a lightning storm on [[Fulgora]]{{SA}}.
|-
| [[File:endangered-by-lightning-red.png|64px]] || The building is under severe threat by a lightning storm on Fulgora.
|-
| [[File:fluid-icon-red.png|64px]] || This building needs a fluid.
|-
| [[File:food-icon-red.png|64px]] || This [[captive biter spawner]] building needs [[bioflux]]{{SA}}.
|-
| [[File:nutrients-icon-red.png|64px]] || This [[biochamber]]{{SA}} building needs nutrients.
|-
| [[File:frozen-icon.png|64px]] || This building is frozen on [[Aquilo]]{{SA}}.
|-
| [[File:no-path-icon.png|64px]] || No path available.
|-
| [[File:no-platform-storage-space-icon.png|64px]] || There is no space available on the [[space platform]]{{SA}}.
|-
| [[File:no-roboport-storage-space-icon.png|64px]] || This roboport has no space available.
|-
| [[File:pipeline-disabled-icon.png|64px]] || This pipeline is disabled.
|-
| [[File:resources-depleted-icon.png|64px]] || Resources are depleted in the building's area.
|-
| [[File:unclaimed-cargo-icon.png|64px]] || The cargo is unclaimed.
|}
|}
== History ==
{{history|2.0.7|
* Disabled the [[turret]] shooting alert by default.
* Added a new alert for construction and logistic [[robots]] that can't find free space in a [[roboport]].
* Added a new alert for trains failing to pathfind to their target.
* Added a new alert for turrets running out of [[ammunition]]. It only sounds once right when the ammo is used up.
* Alert gui now shows an interactive list of recent alerts. ([https://factorio.com/blog/post/fff-400 Friday Facts #400])
}}
{{C|GUI}}

Latest revision as of 11:48, 27 June 2025

Alerts show small triangle icons on the right of the quickbar and play a sound unless muted. Warning icons are shown directly on a given entity. Alerts globally inform the player of the status of the factory, including missing construction material or entities being destroyed, warning icons show the status of a given entity, such as low power or ammunition.

Alerts last between 5 and 30 seconds depending on the type, see the table below. Alerts can be clicked to show the position of the entity which caused the alert on the map. Hovering over an alert enlarges the associated alert icons on the map and shows arrows on the screen edges that point to the positions of the entities that caused the alert.

Configuration of alerts

Alerts can be turned on and off, and muted/unmuted using the /alerts command in the console. This command does not disable achievements. The syntax is

/alerts <enable/disable/mute/unmute> <alert type>

Available alert types are: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair_packs, platform_tile_building_blocked, turret_out_of_ammo, turret_fire, custom, no_storage, train_out_of_fuel, train_no_path, no_platform_storage, collector_path_blocked, unclaimed_cargo, no_roboport_storage, and pipeline_overextended.

Custom alerts are alerts that are displayed using the programmable speaker.

List of alerts

Alert Type Description Duration
entity_under_attack X objects are being damaged. 10 seconds
entity_destroyed X objects were destroyed. 30 seconds
no_material_for_construction
fluid_mixing
X objects are missing the material for construction.
X objects can't be constructed due to fluid mixing.
10 seconds
no_storage Not enough logistic network storage space available. 5 seconds
not_enough_construction_robots X objects are missing construction robots. 10 seconds
not_enough_repair_packs X objects are missing repair packs. 10 seconds
turret_fire X turrets are engaged with the enemy. 5 seconds
train_out_of_fuel Train out of fuel. 5 seconds

List of warning icons

Icon Description
This turret is missing ammunition.
This object is low on power.
This power-consumer is not connected to a power-generator/this power-generator is not connected to a power-consuming object.
This object is missing fuel.
This object is missing the material for construction.
This object's internal energy buffer is low.
This logistic chest is outside the reach of a roboport.
This asteroid collector's range is blocked, and the arms cannot reach for asteroids.
The destination is full of resources, making the offload impossible.
The building is under threat by a lightning storm on Fulgora.
The building is under severe threat by a lightning storm on Fulgora.
This building needs a fluid.
This captive biter spawner building needs bioflux.
This biochamber building needs nutrients.
This building is frozen on Aquilo.
No path available.
There is no space available on the space platform.
This roboport has no space available.
This pipeline is disabled.
Resources are depleted in the building's area.
The cargo is unclaimed.

History

  • 2.0.7:
    • Disabled the turret shooting alert by default.
    • Added a new alert for construction and logistic robots that can't find free space in a roboport.
    • Added a new alert for trains failing to pathfind to their target.
    • Added a new alert for turrets running out of ammunition. It only sounds once right when the ammo is used up.
    • Alert gui now shows an interactive list of recent alerts. (Friday Facts #400)