Alerts: Difference between revisions
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{{Languages}} | {{Languages}} | ||
Alerts show small triangle icons on the right of the | [[File:steel_furnace_warning_icon.gif|right]]'''Alerts''' show small triangle icons on the right of the [[quickbar]] and play a sound unless muted. Warning icons are shown directly on a given entity. Alerts globally inform the player of the status of the factory, including missing construction material or entities being destroyed, warning icons show the status of a given entity, such as low power or ammunition. | ||
Alerts last | Alerts last between 5 and 30 seconds depending on the type, see the table below. Alerts can be clicked to show the position of the entity which caused the alert on the map. Hovering over an alert enlarges the associated alert icons on the map and shows arrows on the screen edges that point to the positions of the entities that caused the alert. | ||
== Configuration of alerts == | == Configuration of alerts == | ||
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/alerts <enable/disable/mute/unmute> <alert type> | /alerts <enable/disable/mute/unmute> <alert type> | ||
Available alert types are: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair_packs, turret_fire, no_storage and custom. | Available alert types are: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair_packs, turret_fire, no_storage, train_out_of_fuel, fluid_mixing and custom. | ||
Custom alerts are alerts that are displayed using the [[programmable speaker]]. | Custom alerts are alerts that are displayed using the [[programmable speaker]]. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Alert !! Type !! Description | ! Alert !! Type !! Description !! Duration | ||
|- | |- | ||
| [[File:Danger-icon.png|64px]] || entity_under_attack || X objects are being damaged. | | [[File:Danger-icon.png|64px]] || entity_under_attack || X objects are being damaged. || 10 seconds | ||
|- | |- | ||
| [[File:Destroyed-icon.png|64px]] || entity_destroyed || X objects were destroyed. | | [[File:Destroyed-icon.png|64px]] || entity_destroyed || X objects were destroyed. || 30 seconds | ||
|- | |- | ||
| [[File:No-building-material-icon.png|64px]] || no_material_for_construction || X objects are missing the material for construction. | | [[File:No-building-material-icon.png|64px]] || no_material_for_construction<br>fluid_mixing || X objects are missing the material for construction.<br>X objects can't be constructed due to fluid mixing. || 10 seconds | ||
|- | |- | ||
| [[File:No-storage-space-icon.png|64px]] || no_storage || Not enough logistic network storage space available. | | [[File:No-storage-space-icon.png|64px]] || no_storage || Not enough logistic network storage space available. || 5 seconds | ||
|- | |- | ||
| [[File:Not-enough-construction-robots-icon.png|64px]] || not_enough_construction_robots || X objects are missing construction robots. | | [[File:Not-enough-construction-robots-icon.png|64px]] || not_enough_construction_robots || X objects are missing construction robots. || 10 seconds | ||
|- | |- | ||
| [[File:Not-enough-repair-packs-icon.png|64px]] || not_enough_repair_packs || X objects are missing repair packs. | | [[File:Not-enough-repair-packs-icon.png|64px]] || not_enough_repair_packs || X objects are missing repair packs. || 10 seconds | ||
|- | |||
| [[File:Warning-icon.png|64px]] || turret_fire || X turrets are engaged with the enemy. || 5 seconds | |||
|- | |||
| [[File:Fuel-icon-red.png|64px]] || train_out_of_fuel || Train out of fuel. || 5 seconds | |||
|- | |- | ||
|} | |} | ||
== List of warning icons == | == List of warning icons == | ||
<!-- The new icons I've added... I can't tell - at this time - which is a warning and which is a temporarily alert. If you know which is which, please correct it. It is tricky making some of these happen on purpose in-game. --> | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| [[File:Too-far-from-roboport-icon.png|64px]] || This logistic chest is outside the reach of a roboport. | | [[File:Too-far-from-roboport-icon.png|64px]] || This logistic chest is outside the reach of a roboport. | ||
|- | |- | ||
| [[File:asteroid-collector-path-blocked-icon.png|64px]] || This asteroid collector's range is blocked, and the arms cannot reach for asteroids. | |||
|- | |||
| [[File:destination-full-icon.png|64px]] || The destination is full of resources, making the offload impossible. | |||
|- | |||
| [[File:endangered-by-lightning.png|64px]] || The building is under threat by a lightning storm on [[Fulgora]]{{SA}}. | |||
|- | |||
| [[File:endangered-by-lightning-red.png|64px]] || The building is under severe threat by a lightning storm on Fulgora. | |||
|- | |||
| [[File:fluid-icon-red.png|64px]] || This building needs a fluid. | |||
|- | |||
| [[File:food-icon-red.png|64px]] || This [[captive biter spawner]] building needs [[bioflux]]{{SA}}. | |||
|- | |||
| [[File:nutrients-icon-red.png|64px]] || This [[biochamber]]{{SA}} building needs nutrients. | |||
|- | |||
| [[File:frozen-icon.png|64px]] || This building is frozen on [[Aquilo]]{{SA}}. | |||
|- | |||
| [[File:no-path-icon.png|64px]] || No path available. | |||
|- | |||
| [[File:no-platform-storage-space-icon.png|64px]] || There is no space available on the [[space platform]]{{SA}}. | |||
|- | |||
| [[File:no-roboport-storage-space-icon.png|64px]] || This roboport has no space available. | |||
|- | |||
| [[File:pipeline-disabled-icon.png|64px]] || This pipeline is disabled. | |||
|- | |||
| [[File:resources-depleted-icon.png|64px]] || Resources are deleted in the building's area. | |||
|- | |||
| [[File:unclaimed-cargo-icon.png|64px]] || The cargo is unclaimed. | |||
|} | |} | ||
{{C|GUI}} |
Latest revision as of 19:18, 10 November 2024
Alerts show small triangle icons on the right of the quickbar and play a sound unless muted. Warning icons are shown directly on a given entity. Alerts globally inform the player of the status of the factory, including missing construction material or entities being destroyed, warning icons show the status of a given entity, such as low power or ammunition.
Alerts last between 5 and 30 seconds depending on the type, see the table below. Alerts can be clicked to show the position of the entity which caused the alert on the map. Hovering over an alert enlarges the associated alert icons on the map and shows arrows on the screen edges that point to the positions of the entities that caused the alert.
Configuration of alerts
Alerts can be turned on and off, and muted/unmuted using the /alerts command in the console. This command does not disable achievements. The syntax is
/alerts <enable/disable/mute/unmute> <alert type>
Available alert types are: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair_packs, turret_fire, no_storage, train_out_of_fuel, fluid_mixing and custom.
Custom alerts are alerts that are displayed using the programmable speaker.
List of alerts
List of warning icons
Icon | Description |
---|---|
This turret is missing ammunition. | |
This object is low on power. | |
This power-consumer is not connected to a power-generator/this power-generator is not connected to a power-consuming object. | |
This object is missing fuel. | |
This object is missing the material for construction. | |
This object's internal energy buffer is low. | |
This logistic chest is outside the reach of a roboport. | |
This asteroid collector's range is blocked, and the arms cannot reach for asteroids. | |
The destination is full of resources, making the offload impossible. | |
The building is under threat by a lightning storm on Fulgora. | |
The building is under severe threat by a lightning storm on Fulgora. | |
This building needs a fluid. | |
This captive biter spawner building needs bioflux. | |
This biochamber building needs nutrients. | |
This building is frozen on Aquilo. | |
No path available. | |
There is no space available on the space platform. | |
This roboport has no space available. | |
This pipeline is disabled. | |
Resources are deleted in the building's area. | |
The cargo is unclaimed. |