'''ベルト輸送システム(Belt transport system)'''は、アイテムを異なる場所の間で輸送するために[[player/ja|プレイヤー]]が最初に触れることとなるシステム。[[Railway/ja|列車]]、[[Logistic network/ja|物流ロボット]]と並んで、Factorioにおけるアイテム輸送システムを構成している。
* Pick up items off the ground, off of a [[Transport belts|Transport belt]], or from any object that has storage space, including [[Chests|chests]], [[furnace]]s and [[assembling machine]]s.
* Place the item onto the ground, onto a transport belt, or into any object that has storage space.
* Run at slower speeds when starved for energy.
* Pick up as many items as their [[inserter capacity bonus (research)|stack size]] allows at once, if they do not have to wait too long to pick them up.
Inserters '''will not''':
== 搬送ベルトの種類 ==
* Pick up any items that can not be inserted into the adjacent entity.
* Pick up items to place into an entity with a full inventory.
* Place more than one item at a time onto the same ground tile.
* Place items into an entity that can not hold them, for example due to [[Stack#Filtered_stacks|filtered]] or [[Stack#Stack_limitation|limited slots]].
* Fill up the entire target inventory of [[boiler]]s, [[nuclear reactor]]s, [[Category:Producers|production building]]s, [[furnace]]s, and [[turret]]s.
If two or more inserters are picking up from the same tile, the inserter who can grab the items the fastest will grab them first. Besides faster inserters, this favors inserters taking from the inner lane of a transport belt.
以下はFactorioで利用できる搬送ベルト全てのチャート。
=== Insertion limits ===
Depending on where an inserter is moving items, it does not always fill up the entire target inventory. This allows other inserters taking from the same transport belt to pick up their share of the items. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. This allows the other fuel to travel further down the transport belt. When the fuel drops below 5 items, the inserter will resume inserting fuel, up to the limit of 5 items.
{| class="wikitable"
{| class="wikitable"
! Entity !! Item type !! Automatic insertion limit
| [[Assembling machine]]s, [[furnace]]s, [[centrifuge]]s, [[chemical plant]]s, and [[Oil refinery|oil refineries]]|| Items needed for the recipe || The ingredients for 1 craft additionally to ingredients for the number of crafts that can complete during one full inserter swing; but at least the ingredients for 2 crafts and at most the ingredients for 100 crafts.
| {{Imagelink|Express transport belt|Express transport belt/ja|超高速搬送ベルト}}
| [[Lab]]s || [[Science pack]]s || Double the number of science packs needed for one research unit.
|}
|}
An inserter that has a higher [[inserter capacity bonus (research)|inserter capacity bonus]] than 1 can overfill the target building, due to the inserter picking up a higher amount of items than needed. Overfilling can also occur if multiple inserters are used to insert items into one building.
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt, either the far side from the inserter's perspective or if the belt is going the same or the opposite direction as the inserter the right side from the belt's perspective.
| style="width:320px;" | Inserters place the item on the furthest lane. If a belt is in the same orientation as the inserter, the item will be placed on the right-hand lane, from the belt's perspective. If the item is placed on a corner piece, it will be put on the inside of the curve, regardless of orientation.
| style="width:320px;" | Inserters '''prefer''' taking items from the nearest lane. If the nearest lane is empty, the inserter will take from the far lane. If a belt is in the same orientation as the inserter, the inserter '''prefers''' taking from the left lane, from the belt's perspective. If the left lane is empty it will take from the right lane.
3種類の階級のベルトが使える。[[transport belt/ja|搬送ベルト]]は黄色くて一番遅いが、同時に一番製造コストが安い。次の階級は赤い[[fast transport belt/ja|高速搬送ベルト]]で、通常の2倍速。[[express transport belt/ja|超高速搬送ベルト]]は最も階級が高く、青色で通常の3倍、もしくは赤ベルトの1.5倍。
{{clear}}
* From very fast belts, because the items are moving too quickly.
== ベルト機構 ==
* From the entry or exit of an underground belt (because the time they have to pick up is shorter)
* From turning belts if the item is on the inside of the corner
== Power usage ==
=== ベルトの合流・分岐 ===
* Electric inserters drain energy even when they are not moving, as idle power
* The amount of energy used is the same for every turn
* The [[burner inserter]] does not drain energy when idle, but uses more energy when it is active.
Convention: 2π rad = 100% of a circle rotation = '''1 turn''' (or one full rotation).
Note: an Inserter doesn't always need to make full turns. When grabbing from a transport belt, it is slightly faster when grabbing items from the closest lane.
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt. Also Some mods can alter the pickup and drop locations of inserters, making this stat more relevant.
The following is based on [https://docs.google.com/spreadsheets/d/1OzlP2v6P1OGxK1xCFr77aqVfNNEaEKHlA89aSVmqBGw/edit?usp=sharing experimental data] gathered in version 0.15.
=== ベルトスループット ===
[[File:Stack inserters fill express belt.gif|frame|right|[[stack inserter/ja|スタックインサータ]]4つで超高速ベルトを満載できる。左の2つはスタックサイズ12、右の2つはスタックサイズ7。]]
スループットの最大化は、ベルトを効率化するために重要である。そのため、いくつかの定義を導入しよう。
Inserter throughput between chests and other [[stack|stacks]] is a simple function of stack size and arm speed:
'''Note:''' [https://forums.factorio.com/viewtopic.php?t=9141#p280529 Before 0.15.14], inserters were 1-4% less efficient when moving items from south to north.
Throughput going from chest to belt depends on how full the belt is and how the items are spaced, i.e. if spaces are large enough to fill with items. Underground entrances and exits also makes it easier for the inserter to put down an item.
In these measurements inserters move items onto an empty perpendicular belt. Values are given for the stack sizes at three different [[inserter capacity bonus (research)|capacity bonus]] levels.
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]] ||
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]] ||
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]] ||
To calculate the throughput for [[Stack inserter]] and [[Stack filter inserter]] at any capacity level, you can use these linearly fitted factors with the belt/chest throughput formula above:
See the [https://docs.google.com/spreadsheets/d/1OzlP2v6P1OGxK1xCFr77aqVfNNEaEKHlA89aSVmqBGw/edit?usp=sharing source spreadsheet] for the corresponding factors for the other inserter types. Their errors are generally well below 1%.
When picking items from a belt, many more factors come into play besides belt fullness:
== 地下搬送ベルト(Underground belt) ==
* How fast the items move (i.e. if they are queued up on the belt or move at belt speed).
Underground belts can be used to cross different flows of items without interfering. They move items like a [[Transport belts/ja|通常のベルト]].
* Whether the belt is perpendicular to the inserter or approaches it head on.
* Whether items are on the near or far lane of a perpendicular belt.
* Whether the belt turns or not, and whether the items are in the inner or outer side of the bend.
* If the belt is an underground entrance or exit. This shortens the time items are visible to the inserter for pickup.
* All sorts of intricate timing factors between the inserter and the items on the belt, since the game simulates the arm homing in on every item.
The test setup used below is with an inserter taking items from a perpendicular belt with items on the far lane only. The belt is fully compressed and timings are both for items that move at full speed and queued up as much as possible. Values are given for the stack sizes at three different [[inserter capacity bonus (research)|capacity bonus]] levels.
* Underground belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)
* Underground belts can cross other underground entities (any number of underground belts or underground pipes). They won't be mixed.
* For the connection only the endpoints (entry-side and exit-side) are relevant.
* The maximum distance underground is 8 [[tile/ja|tile]]s with [[express underground belt/ja|超高速地下搬送ベルト]]s.
* An underground belt pair of that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.
* The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.
File:Block belt lane.png|This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).
|-
File:Transport belts unmerge.gif|This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.
! colspan=5 | No capacity bonus
! colspan=5 | Capacity bonus 2
! colspan=5 | Capacity bonus 7
|-
! colspan=3 | Items at<br/>belt speed
! rowspan=2 | Items<br/>queued<br/>up
! rowspan=2 |
! colspan=3 | Items at<br/>belt speed
! rowspan=2 | Items<br/>queued<br/>up
! rowspan=2 |
! colspan=3 | Items at<br/>belt speed
! rowspan=2 | Items<br/>queued<br/>up
! rowspan=2 |
|-
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]]
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]]
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]]
<nowiki>*)</nowiki> Throughput for basic/fast/express belt.
Since there are many more factors involved, these measurements exhibit a more complex pattern than chest-to-belt.
* Boldface cells show for which belt each inserter has the best throughput on each bonus level when items move at belt speed. Higher speed belts mean that inserters have to work harder to catch the fast moving items. The effect is most noticeable for slower inserters and smaller stack sizes.
* When items are queued up the belt type hardly matters, so there is only a single column for that. The exceptions are the stack inserters - for basic transport belts it's the belt that sets the limit for stack sizes above 4, and there is also a notable difference between fast and express belts.
Here are linearly fitted factors to get the [[Stack inserter]] and [[Stack filter inserter]] throughput at any capacity level, by using the belt/chest throughput formula above:
<nowiki>*)</nowiki> Since the belt is the limiting factor above stack size 4, these figures are only accurate up to that size. More than that and the throughput is fixed at 6.67 items per second.
</gallery>
==See Also==
== 関連項目 ==
* [[Electric system]]
* [[Splitters/ja|分配器]]
* [[Belt transport system]]
* [[Transport belts/ja|搬送ベルト]]
* [[Inserter capacity bonus (research)]]: Inserter moves more than an item per turn.
* [[Underground belts/ja|地下搬送ベルト]]
{{C|Inserters}}
<nowiki>{{C|Belt transport system}}</nowiki>
Latest revision as of 16:19, 24 September 2023
作業場/workspace
日本語話者の方、マサカリ投げてくださると助かります
ベルト輸送システム(Belt transport system)は、アイテムを異なる場所の間で輸送するためにプレイヤーが最初に触れることとなるシステム。列車、物流ロボットと並んで、Factorioにおけるアイテム輸送システムを構成している。
(訳注:0.16現在、"transport"は搬送ベルトについてのみ「搬送」と訳され、それ以外に於いては「輸送」と訳されている。以下では固有名詞以外は「輸送」に統一する)
Underground belts can be used to cross different flows of items without interfering. They move items like a 通常のベルト.
Underground belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)
Underground belts can cross other underground entities (any number of underground belts or underground pipes). They won't be mixed.
For the connection only the endpoints (entry-side and exit-side) are relevant.
An underground belt pair of that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.
The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.
ベルトレーン分岐
This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).
This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.