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'''ベルト輸送システム(Belt transport system)'''は、アイテムを異なる場所の間で輸送するために[[player/ja|プレイヤー]]が最初に触れることとなるシステム。[[Railway/ja|列車]]、[[Logistic network/ja|物流ロボット]]と並んで、Factorioにおけるアイテム輸送システムを構成している。
3種類の階級のベルトが使える。[[transport belt/ja|搬送ベルト]]は黄色くて一番遅いが、同時に一番製造コストが安い。次の階級は赤い[[fast transport belt/ja|高速搬送ベルト]]で、通常の2倍速。[[express transport belt/ja|超高速搬送ベルト]]は最も階級が高く、青色で通常の3倍、もしくは赤ベルトの1.5倍。
| {{Imagelink|Inserter|Inserters}} || All inserters can send their held items to the circuit network.
*''Pulse mode'': The signal is sent for only 1 tick when the item is picked up.
*''Hold mode'': The signal is sent continuously as long as the inserter is holding the item.
|| All inserters can be enabled on a condition. The inserter stack size can also be overridden from a control signal (configurable).
|-
| {{imagelink|Filter inserter}} || Same as above. || The filter inserters can additionally set their filters from the circuit network.
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| {{Imagelink|Wooden chest|Chests}} || All chests can send their contents to the circuit network. Logistic chests additionally send their contents to the [[logistic network/ja|logistic network/ja]]. ||
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| {{imagelink|Requester chest}} || Same as above. || Its requested items can be set by the circuit network.
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| {{imagelink|Storage tank}} || The storage tank can send its fluid content to the circuit network. ||
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| {{imagelink|Gate}} || Gates can send a signal to the circuit network. || Gates can be opened on a condition.
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| {{imagelink|Rail signal}} || Rail signals can send their state to the circuit network. || Rail signals can be set to red on a condition.
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| {{imagelink|Train stop}} || Train stations can send the contents of a stopped train to the circuit network as well as read a unique train identifier code. || Train stations can send the contents of the circuit network to the train to use it for wait conditions, as well as enable/disable the stop itself.
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| {{imagelink|Accumulator}} || It can send its charge level in percent to the circuit network. ||
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| {{imagelink|Roboport}} || It can send its logistic network contents or its robot statistics to the circuit network. The signals used for robot statistics are configurable. ||
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| {{imagelink|Burner mining drill}} || It can send the expected resources, either from the drill itself or from the whole ore patch the drill is on. || It can be enabled on a condition.
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| {{imagelink|Electric mining drill}} || It can send the expected resources, either from the drill itself or from the whole ore patch the drill is on. || It can be enabled on a condition.
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| {{imagelink|Pumpjack}} || It can output the current oil mining rate. || It can be enabled on a condition.
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| {{imagelink|Power switch}} || || Power switches can connect power networks on a condition.
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| {{imagelink|Programmable speaker}} || || Shows alerts and plays sounds based on circuit network signals. It can be used to make simple tunes.
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| {{imagelink|Lamp}} || || The lamp can be enabled on a condition. If it receives color signals, it can set the given color.
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| {{imagelink|Offshore pump}} || || The offshore pump can be enabled on a condition.
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| {{imagelink|Pump}} || || The pump can be enabled on a condition.
A circuit network consists only of those devices connected together with the same color wire. Wire can be strung directly from device to device, or across any intervening power poles. Wire length is limited by its previous connection.
Note that each connected set of wires forms a separate network. For example, it's entirely possible to have four red-wire networks and three green-wire networks. If red and green wires happen to touch the same power pole or device, the red and green networks will remain separate and will not link up. However, two red cables or two green cables will link if they touch. Use different colored cables to separate networks in close proximity.
=== 機構 ===
* To connect wires or cables to a power pole, simply click on one entity, then on the base of the power pole.
* To erase a wire or cable connection, place the same color wire over an existing connection. You don't get the wire/cable back.
* To remove '''all''' connections from a power pole, shift-click on the pole. The first shift-click will remove all electrical connections, and the second will remove all red and green wires. You don't get the wires back.
* When connecting to a [[arithmetic combinator/ja|arithmetic combinator/ja]] or [[decider combinator/ja|decider combinator/ja]], take care to connect the wire to the correct input or output side. Use "Show details" mode to see the orientation of the combinator.
* Hovering the mouse cursor over an item will highlight all wires which connect to the item.
* Hovering the mouse cursor over a power pole which is part of a network will display the signals on its network. Some items like combinators will also display their input and output signals when hovered over.
*The [[constant combinator/ja|constant combinator/ja]] broadcasts up to 15 values on any of the channels for whatever networks it is connected to. (You cannot currently specify whether a value should be on the red or green channel; if you need different values, use two combinators, one for each color wire.) You can use any item channel or any of the [[Automatic control/Virtual signals|virtual signal/ja|]] channels.
**Note that using two of the 15 slots to broadcast values on the '''same''' channel is the same as broadcasting the sum of the two values from one slot.
*The [[arithmetic combinator/ja|arithmetic combinator/ja]] performs arithmetic operations on input values and broadcasts the result to the specified output channel. The input and output channels can be any item channel or any of the virtual signal channels.
** Connecting: The arithmetic combinator connects to a red or green network on its '''input''' side (the terminals are set into the main body and look like spark plugs) and performs an arithmetic calculation which is broadcast into the specified channel on its '''output''' side (the output wires appear to stretch out a bit from the body of the device).
** Feedback: Note that the input network and the output network '''are not the same network'''. Connecting the output network back to the input network will result in a feedback loop. For example, adding 1 to the value for copper plates and broadcasting it as copper plates is an action that results in an infinite loop if output is connected back to input. The value for copper plates will rapidly (but not instantly) shoot upward. (The rate at which it climbs is determined by the current tick rate.) This technique can be combined with decider combinator logic to make electronic clocks, gates, and other systems; see [[Combinator Tutorial/ja|Combinator Tutorial/ja]] for advanced techniques.
** Each: This combinator can use the 'Each' signal for both input and output, in which case '''all''' non-zero input channels will have the combinator's operation performed and broadcast on the output side. Having Each signals for input and output and using a non-changing operation (like adding zero) is equivalent to having a 'one-way' wire; all the information from the input network is copied to the output network, but the reverse is not true.
**Multi-network: The arithmetic combinator can be joined to both red and green networks on the input side and will sum their inputs.
*The [[decider combinator/ja|decider combinator/ja]] functions much like an arithmetic combinator, but is designed to compare values. Essentially, it is a conditional. In terms of connecting, feedback, and the Each signal it functions as specified above. In addition, it can handle the Everything and Anything signals, and performs more complex functions than summing when attached to multiple networks. See the [[Decider combinator/ja|Decider combinator/ja]] page for more details on how to use this.
== Virtual signals ==
==== 優先度 ====
分配器の入力側も出力側も、左右どちらかを優先できる。
Virtual signals are special non-item signals. Other than the three logic signals, virtual signals do not behave differently from item signals.
45 virtual signals can be sent over a network. They include the digits zero through nine, the letters A through Z and the colors red, green, blue, yellow, magenta, cyan, white, gray and black.
Three of the virtual signals cannot be sent over a network but apply special logic to multiple signals.
==== Everything ====
=== バランシング ===
''Everything'' can be used on the left side in conditionals. The condition will be true when the condition is true for each input signal. The condition is also true if there are no signals. This means that the ''everything'' signal behaves as [[:Wikipedia:universal quantification|universal quantification/ja|]].
The output of a [[decider combinator/ja|decider combinator/ja]] may also use ''everything''. When used the combinator will output all signals that pass the condition. The ''everything'' and ''anything'' signals are the only signals used in conditions that can make multiple signals pass a condition.
{{Main|Balancer mechanics/ja|l1=バランシング機構}}
==== Anything ====
分配器は、複数本のベルトや複数個のベルトレーンを均等に分配するためにも利用できる。
''Anything'' can be used on the left side of conditions. The condition will be true when the condition is true for at least one signal. This means the ''anything'' signal behaves as [[:Wikipedia:existential quantification|existential quantification/ja|]].
==== Each ====
=== ベルトレーン操作 ===
''Each'' can only be used in left input side and output of [[decider combinator|decider/ja|]] and [[arithmetic combinator|arithmetic/ja|]] combinators. The signal can only be used as output when also used as input. When used in both the input and output it makes a combinator perform its action on each input signal individually. The combinator will output the sum of each of the actions if only used in the input.
*'''[[Circuit-network Cookbook/ja|Circuit-network Cookbook/ja]]''' - ''Example-heavy tutorials; for beginners who want to get to know and use the benefits of the circuit network.''
*'''[[Combinator Tutorial/ja|Combinator Tutorial/ja]]''' - ''Mainly textual and detailed tutorials.''
== Logistic network ==
Underground belts can be used to cross different flows of items without interfering. They move items like a [[Transport belts/ja|通常のベルト]].
The logistic network used by [[logistic robot/ja|logistic robot/ja]]s is essentially a third network (a wireless one), along with the green and red wired networks. The logistic network is based on proximity to a central [[roboport/ja|roboport/ja]].
Some devices can also be connected to the logistic network. If a device has conditions set for circuit and for logistic network, it will become activated if both conditions are true.
* Underground belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)
* Underground belts can cross other underground entities (any number of underground belts or underground pipes). They won't be mixed.
* For the connection only the endpoints (entry-side and exit-side) are relevant.
* The maximum distance underground is 8 [[tile/ja|tile]]s with [[express underground belt/ja|超高速地下搬送ベルト]]s.
* An underground belt pair of that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.
* The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.
See [[Logistic network/ja|Logistic network/ja]] and [[Roboport/ja|Roboport/ja]] for more information.
=== ベルトレーン分岐 ===
<gallery mode="slideshow">
File:Block belt lane.png|This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).
File:Transport belts unmerge.gif|This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.
ベルト輸送システム(Belt transport system)は、アイテムを異なる場所の間で輸送するためにプレイヤーが最初に触れることとなるシステム。列車、物流ロボットと並んで、Factorioにおけるアイテム輸送システムを構成している。
(訳注:0.16現在、"transport"は搬送ベルトについてのみ「搬送」と訳され、それ以外に於いては「輸送」と訳されている。以下では固有名詞以外は「輸送」に統一する)
Underground belts can be used to cross different flows of items without interfering. They move items like a 通常のベルト.
Underground belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)
Underground belts can cross other underground entities (any number of underground belts or underground pipes). They won't be mixed.
For the connection only the endpoints (entry-side and exit-side) are relevant.
An underground belt pair of that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.
The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.
ベルトレーン分岐
This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).
This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.