Prototype/SimpleEntity: Difference between revisions
(secondary draw order description) |
(pictures/picture/animations priority by word of Klonan plus styling) |
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{{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}} | {{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}} | ||
Simple entity must have one of | Simple entity must have one of <code>picture</code>, <code>pictures</code> or <code>animations</code> defined. | ||
This property takes priority over the other two. | |||
{{Prototype property|picture|[[Types/Sprite|Sprite]]|optional=true}} | {{Prototype property|picture|[[Types/Sprite|Sprite]]|optional=true}} | ||
Simple entity must have one of | Simple entity must have one of <code>picture</code>, <code>pictures</code> or <code>animations</code> defined. | ||
This property takes priority over <code>animations</code>. | |||
{{Prototype property|animations|[[Types/AnimationVariations|AnimationVariations]]|optional=true}} | {{Prototype property|animations|[[Types/AnimationVariations|AnimationVariations]]|optional=true}} | ||
Simple entity must have one of | Simple entity must have one of <code>picture</code>, <code>pictures</code> or <code>animations</code> defined. | ||
The other two properties take priority over this one. |
Revision as of 14:21, 12 March 2023
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/SimpleEntity
An extremely basic entity with no special functionality. Used for minable rocks.
Optional properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
count_as_rock_for_filtered_deconstruction
Type: bool
Default: false
Whether this entity should be treated as a rock for the purpose of deconstruction and for Prototype/Car#immune_to_rock_impacts.
render_layer
Type: RenderLayer
Default: "object"
secondary_draw_order
Type: int8
Default: 0
Used to determine render order for entities with the same render_layer
in the same position. Entities with a higher secondary_draw_order
are drawn on top.
random_animation_offset
Type: bool
Default: false
random_variation_on_create
Type: bool
Default: true
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
pictures
Type: SpriteVariations
Simple entity must have one of picture
, pictures
or animations
defined.
This property takes priority over the other two.
picture
Type: Sprite
Simple entity must have one of picture
, pictures
or animations
defined.
This property takes priority over animations
.
animations
Type: AnimationVariations
Simple entity must have one of picture
, pictures
or animations
defined.
The other two properties take priority over this one.