Prototype/Turret: Difference between revisions

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(→‎Mandatory properties: more clear on what attackparameters requires)
(Descriptions for the various animation speeds)
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{{Prototype property|secondary_animation|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|secondary_animation|[[Types/bool|bool]]|false|optional=true}}
Whether the secondary (animation) speeds should always be used.


{{Prototype property|attack_from_start_frame|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|attack_from_start_frame|[[Types/bool|bool]]|false|optional=true}}
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{{Prototype property|preparing_speed|[[Types/float|float]]|1|optional=true}}
{{Prototype property|preparing_speed|[[Types/float|float]]|1|optional=true}}
Controls the speed of the preparing_animation:
<code>1 ÷ preparing_speed = duration of the preparing_animation</code>


{{Prototype property|folded_speed|[[Types/float|float]]|1|optional=true}}
{{Prototype property|folded_speed|[[Types/float|float]]|1|optional=true}}
It's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the folded_animation:
<code>1 ÷ folded_speed = duration of the folded_animation</code>


{{Prototype property|folded_speed_secondary|[[Types/float|float]]|1|optional=true}}
{{Prototype property|folded_speed_secondary|[[Types/float|float]]|1|optional=true}}
It's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the folded_animation:
<code>1 ÷ folded_speed_secondary = duration of the folded_animation</code>


{{Prototype property|prepared_speed|[[Types/float|float]]|1|optional=true}}
{{Prototype property|prepared_speed|[[Types/float|float]]|1|optional=true}}
It's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the prepared_animation:
<code>1 ÷ prepared_speed = duration of the prepared_animation</code>


{{Prototype property|prepared_speed_secondary|[[Types/float|float]]|1|optional=true}}
{{Prototype property|prepared_speed_secondary|[[Types/float|float]]|1|optional=true}}
It's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the prepared_animation:
<code>1 ÷ prepared_speed_secondary = duration of the prepared_animation</code>


{{Prototype property|prepared_alternative_speed|[[Types/float|float]]|1|optional=true}}
{{Prototype property|prepared_alternative_speed|[[Types/float|float]]|1|optional=true}}
It's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the prepared_alternative_animation:
<code>1 ÷ prepared_alternative_speed = duration of the prepared_alternative_animation</code>


{{Prototype property|prepared_alternative_speed_secondary|[[Types/float|float]]|1|optional=true}}
{{Prototype property|prepared_alternative_speed_secondary|[[Types/float|float]]|1|optional=true}}
It's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the prepared_alternative_animation:
<code>1 ÷ prepared_alternative_speed_secondary = duration of the prepared_alternative_animation</code>


{{Prototype property|prepared_alternative_chance|[[Types/float|float]]|0|optional=true}}
{{Prototype property|prepared_alternative_chance|[[Types/float|float]]|0|optional=true}}
The chance for <code>prepared_alternative_animation</code> to be used.


{{Prototype property|starting_attack_speed|[[Types/float|float]]|1|optional=true}}
{{Prototype property|starting_attack_speed|[[Types/float|float]]|1|optional=true}}
Controls the speed of the starting_attack_animation:
<code>1 ÷ starting_attack_speed = duration of the starting_attack_animation</code>


{{Prototype property|attacking_speed|[[Types/float|float]]|1|optional=true}}
{{Prototype property|attacking_speed|[[Types/float|float]]|1|optional=true}}
Controls the speed of the attacking_animation:
<code>1 ÷ attacking_speed = duration of the attacking_animation</code>


{{Prototype property|ending_attack_speed|[[Types/float|float]]|1|optional=true}}
{{Prototype property|ending_attack_speed|[[Types/float|float]]|1|optional=true}}
Controls the speed of the ending_attack_animation:
<code>1 ÷ ending_attack_speed = duration of the ending_attack_animation</code>


{{Prototype property|folding_speed|[[Types/float|float]]|1|optional=true}}
{{Prototype property|folding_speed|[[Types/float|float]]|1|optional=true}}
Controls the speed of the folding_animation:
<code>1 ÷ folding_speed = duration of the folding_animation</code>


{{Prototype property|prepare_range|[[Types/double|double]]|The range defined in the <code>attack_parameters</code>|optional=true}}
{{Prototype property|prepare_range|[[Types/double|double]]|The range defined in the <code>attack_parameters</code>|optional=true}}

Revision as of 16:41, 13 May 2022

Template:Prototype parent A turret that needs no extra ammunition. See the extensions for turrets that need some kind of ammunition.

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Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

Template:Prototype property Requires ammo_type in attack_parameters unless this is a Prototype/AmmoTurret.

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Optional properties

Template:Prototype property The name of an entity. Note that this overrides how EntityWithHealth loads the corpse, forcing it to be a string instead of an array of strings.

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Template:Prototype property Whether the secondary (animation) speeds should always be used.

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Template:Prototype property The intensity of light in the form of energy_glow_animation drawn on top of energy_glow_animation.

Template:Prototype property The range of the flickering of the alpha of energy_glow_animation. Default is range 0.2, so animation alpha can be anywhere between 0.8 and 1.0.

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Template:Prototype property Controls the speed of the preparing_animation: 1 ÷ preparing_speed = duration of the preparing_animation

Template:Prototype property It's randomized whether a particular turret uses the primary or the secondary speed for its animations.

Controls the speed of the folded_animation: 1 ÷ folded_speed = duration of the folded_animation

Template:Prototype property It's randomized whether a particular turret uses the primary or the secondary speed for its animations.

Controls the speed of the folded_animation: 1 ÷ folded_speed_secondary = duration of the folded_animation

Template:Prototype property It's randomized whether a particular turret uses the primary or the secondary speed for its animations.

Controls the speed of the prepared_animation: 1 ÷ prepared_speed = duration of the prepared_animation

Template:Prototype property It's randomized whether a particular turret uses the primary or the secondary speed for its animations.

Controls the speed of the prepared_animation: 1 ÷ prepared_speed_secondary = duration of the prepared_animation

Template:Prototype property It's randomized whether a particular turret uses the primary or the secondary speed for its animations.

Controls the speed of the prepared_alternative_animation: 1 ÷ prepared_alternative_speed = duration of the prepared_alternative_animation

Template:Prototype property It's randomized whether a particular turret uses the primary or the secondary speed for its animations.

Controls the speed of the prepared_alternative_animation: 1 ÷ prepared_alternative_speed_secondary = duration of the prepared_alternative_animation

Template:Prototype property The chance for prepared_alternative_animation to be used.

Template:Prototype property Controls the speed of the starting_attack_animation: 1 ÷ starting_attack_speed = duration of the starting_attack_animation

Template:Prototype property Controls the speed of the attacking_animation: 1 ÷ attacking_speed = duration of the attacking_animation

Template:Prototype property Controls the speed of the ending_attack_animation: 1 ÷ ending_attack_speed = duration of the ending_attack_animation

Template:Prototype property Controls the speed of the folding_animation: 1 ÷ folding_speed = duration of the folding_animation

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Template:Prototype property Whether spawn_decoration should be spawned when enemies expand.

Template:Prototype property A single CreateDecorativesTriggerEffectItem or an array of them. Decoratives to be created when the spawner is created by the map generator. Placed when enemies expand if spawn_decorations_on_expansion is set to true.