Prototype/Turret: Difference between revisions

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m (→‎Mandatory properties: remove discrepency with required "ammo_type")
(→‎Mandatory properties: more clear on what attackparameters requires)
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{{Prototype property|attack_parameters|[[Types/AttackParameters|AttackParameters]]}}
{{Prototype property|attack_parameters|[[Types/AttackParameters|AttackParameters]]}}
Requires type in attack_parameters.  
Requires ammo_type in attack_parameters unless this is a [[Prototype/AmmoTurret]].  


{{Prototype property|folded_animation|[[Types/RotatedAnimation4Way|RotatedAnimation4Way]]}}
{{Prototype property|folded_animation|[[Types/RotatedAnimation4Way|RotatedAnimation4Way]]}}

Revision as of 16:05, 24 March 2022

Template:Prototype parent A turret that needs no extra ammunition. See the extensions for turrets that need some kind of ammunition.

Template:Prototype TOC

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

Template:Prototype property Requires ammo_type in attack_parameters unless this is a Prototype/AmmoTurret.

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Optional properties

Template:Prototype property The name of an entity. Note that this overrides how EntityWithHealth loads the corpse, forcing it to be a string instead of an array of strings.

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Template:Prototype property The intensity of light in the form of energy_glow_animation drawn on top of energy_glow_animation.

Template:Prototype property The range of the flickering of the alpha of energy_glow_animation. Default is range 0.2, so animation alpha can be anywhere between 0.8 and 1.0.

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Template:Prototype property Whether spawn_decoration should be spawned when enemies expand.

Template:Prototype property A single CreateDecorativesTriggerEffectItem or an array of them. Decoratives to be created when the spawner is created by the map generator. Placed when enemies expand if spawn_decorations_on_expansion is set to true.