Prototype/Turret: Difference between revisions
m (→Mandatory properties: remove discrepency with required "ammo_type") |
(→Mandatory properties: more clear on what attackparameters requires) |
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{{Prototype property|attack_parameters|[[Types/AttackParameters|AttackParameters]]}} | {{Prototype property|attack_parameters|[[Types/AttackParameters|AttackParameters]]}} | ||
Requires | Requires ammo_type in attack_parameters unless this is a [[Prototype/AmmoTurret]]. | ||
{{Prototype property|folded_animation|[[Types/RotatedAnimation4Way|RotatedAnimation4Way]]}} | {{Prototype property|folded_animation|[[Types/RotatedAnimation4Way|RotatedAnimation4Way]]}} |
Revision as of 16:05, 24 March 2022
Template:Prototype parent A turret that needs no extra ammunition. See the extensions for turrets that need some kind of ammunition.
Extensions
- Prototype/AmmoTurret ammo-turret
- Prototype/ElectricTurret electric-turret
- Prototype/FluidTurret fluid-turret
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
Template:Prototype property Requires ammo_type in attack_parameters unless this is a Prototype/AmmoTurret.
Optional properties
Template:Prototype property The name of an entity. Note that this overrides how EntityWithHealth loads the corpse, forcing it to be a string instead of an array of strings.
Template:Prototype property
The intensity of light in the form of energy_glow_animation
drawn on top of energy_glow_animation
.
Template:Prototype property
The range of the flickering of the alpha of energy_glow_animation
. Default is range 0.2, so animation alpha can be anywhere between 0.8 and 1.0.
Template:Prototype property
Whether spawn_decoration
should be spawned when enemies expand.
Template:Prototype property
A single CreateDecorativesTriggerEffectItem or an array of them. Decoratives to be created when the spawner is created by the map generator. Placed when enemies expand if spawn_decorations_on_expansion
is set to true.