Prototype/Turret: Difference between revisions

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(1.0.0: added spawn_decorations_on_expansion, spawn_decoration)
(1.1.43: energy_glow_animation_flicker_strength added)
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{{Prototype property|glow_light_intensity|[[Types/float|float]]|0|optional=true}}
{{Prototype property|glow_light_intensity|[[Types/float|float]]|0|optional=true}}
The intensity of light in the form of <code>energy_glow_animation</code> drawn on top of <code>energy_glow_animation</code>.
The intensity of light in the form of <code>energy_glow_animation</code> drawn on top of <code>energy_glow_animation</code>.
{{Prototype property|energy_glow_animation_flicker_strength|[[Types/float|float]]|0.2|optional=true}}
The range of the flickering of the alpha of <code>energy_glow_animation</code>. Default is range 0.2, so animation alpha can be anywhere between 0.8 and 1.0.


{{Prototype property|starting_attack_sound|[[Types/Sound|Sound]]|optional=true}}
{{Prototype property|starting_attack_sound|[[Types/Sound|Sound]]|optional=true}}

Revision as of 12:46, 24 November 2021

Template:Prototype parent A turret that needs no extra ammunition. See the extensions for turrets that need some kind of ammunition.

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Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

Template:Prototype property Requires ammo_type in attack_parameters.

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Optional properties

Template:Prototype property The name of an entity. Note that this overrides how EntityWithHealth loads the corpse, forcing it to be a string instead of an array of strings.

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Template:Prototype property The intensity of light in the form of energy_glow_animation drawn on top of energy_glow_animation.

Template:Prototype property The range of the flickering of the alpha of energy_glow_animation. Default is range 0.2, so animation alpha can be anywhere between 0.8 and 1.0.

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Template:Prototype property Whether spawn_decoration should be spawned when enemies expand.

Template:Prototype property A single CreateDecorativesTriggerEffectItem or an array of them. Decoratives to be created when the spawner is created by the map generator. Placed when enemies expand if spawn_decorations_on_expansion is set to true.