Prototype/Car: Difference between revisions
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{{Prototype property|track_particle_triggers|[[Types/FootstepTriggerEffectList|FootstepTriggerEffectList]]|optional=true}} | {{Prototype property|track_particle_triggers|[[Types/FootstepTriggerEffectList|FootstepTriggerEffectList]]|optional=true}} | ||
{{Prototype property|guns|[[Types/table|table]] of [[Types/string|string]] | {{Prototype property|guns|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | ||
The | The names of the [[Prototype/Gun]]s this car prototype uses. |
Revision as of 10:31, 13 October 2021
Template:Prototype parent Entity with specialized properties for acceleration, braking, and turning.
Usage in base
Mandatory properties
This prototype inherits all the properties from Prototype/Vehicle.
Template:Prototype property Animation speed 1 means 1 frame per tile.
Template:Prototype property Modifies the efficiency of energy transfer from burner output to wheels.
Template:Prototype property Must be a burner energy source when using "burner", otherwise it can also be a void energy source.
Template:Prototype property Size of the car inventory.
Optional properties
Template:Prototype property Animation speed 1 means 1 frame per tile.
Template:Prototype property
Must have the same frame count as animation
.
Template:Prototype property If this car prototype uses tank controls to drive.
Template:Prototype property If this car is immune to movement by belts.
Template:Prototype property If this car gets damaged by driving over/against Prototype/Trees.
Template:Prototype property If this car gets damaged by driving over/against rocks.
Template:Prototype property Timeout in ticks specifying how long the turret must be inactive to return to the default position.
Template:Prototype property The names of the Prototype/Guns this car prototype uses.