Prototype/Turret: Difference between revisions
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(fixed rotating_sound type) |
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{{Prototype property|corpse|[[Types/string|string]]|optional=true}} | {{Prototype property|corpse|[[Types/string|string]]|optional=true}} | ||
The name of an entity. Note that this overrides how EntityWithHealth loads the corpse, forcing it to be a string instead of an array of strings. | The name of an entity. Note that this overrides how EntityWithHealth loads the corpse, forcing it to be a string instead of an array of strings. | ||
{{Prototype property|attack_target_mask|[[Types/TriggerTargetMask|TriggerTargetMask]]|all masks|optional=true}} | |||
{{Prototype property|ignore_target_mask|[[Types/TriggerTargetMask|TriggerTargetMask]]|no masks|optional=true}} | |||
{{Prototype property|shoot_in_prepare_state|[[Types/bool|bool]]|false|optional=true}} | {{Prototype property|shoot_in_prepare_state|[[Types/bool|bool]]|false|optional=true}} | ||
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{{Prototype property|prepared_alternative_sound|[[Types/Sound|Sound]]|optional=true}} | {{Prototype property|prepared_alternative_sound|[[Types/Sound|Sound]]|optional=true}} | ||
{{Prototype property|rotation_speed|[[Types/float|float]]|1|optional=true}} | {{Prototype property|rotation_speed|[[Types/float|float]]|1|optional=true}} |
Revision as of 07:44, 8 July 2020
Template:Prototype parent A turret that needs no extra ammunition. See the extensions for turrets that need some kind of ammunition.
Extensions
- Prototype/AmmoTurret ammo-turret
- Prototype/ElectricTurret electric-turret
- Prototype/FluidTurret fluid-turret
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
Template:Prototype property Requires ammo_type in attack_parameters.
Optional properties
Template:Prototype property The name of an entity. Note that this overrides how EntityWithHealth loads the corpse, forcing it to be a string instead of an array of strings.
Template:Prototype property
The intensity of light in the form of energy_glow_animation
drawn on top of energy_glow_animation
.